10 Commits

Author SHA1 Message Date
thayol aa3839a02a update to godot 4.4 2025-05-05 22:48:51 +02:00
thayol 9293b1c96b rename Attack to AttackHitbox for clarity 2025-02-27 17:05:57 +09:00
thayol 3f1f4b1811 add attacks and death 2025-02-26 16:17:14 +09:00
thayol 151a757e3e move to apply_input_velocity on the subject 2025-02-23 18:25:57 +09:00
thayol ca63d4594c despawn runner or chaser on disconnect 2025-02-21 17:59:23 +09:00
thayol 591225996d add chasers 2025-02-19 22:23:35 +09:00
thayol ac49bcee0b add client prediction 2025-02-19 22:23:06 +09:00
thayol 4e65d2c43b decouple camera from runner position 2025-02-06 13:08:36 +09:00
thayol be682b2813 refactor to state machine 2025-02-02 01:08:44 +09:00
thayol c8c5c08b4d first iteration with authorative movement 2025-02-01 19:41:38 +09:00
71 changed files with 1880 additions and 2 deletions
+2
View File
@@ -1,3 +1,5 @@
# Godot 4+ specific ignores
.godot/
/android/
build/
*.tmp
+129
View File
@@ -0,0 +1,129 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=false
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/instructions-clear-win-desktop.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Windows Server"
platform="Windows Desktop"
runnable=false
advanced_options=false
dedicated_server=false
custom_features="dedicated_server"
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/instructions-clear-win-server.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
+4
View File
@@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://diptcpjxid3cm"]
[resource]
albedo_color = Color(0.799569, 0, 0.0857406, 1)
+4
View File
@@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://chp3rogcgumau"]
[resource]
albedo_color = Color(0.054902, 0.431373, 0.129412, 1)
+4
View File
@@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://ccrb46njti2ke"]
[resource]
albedo_color = Color(0.270588, 0.596078, 1, 1)
+4
View File
@@ -0,0 +1,4 @@
[gd_resource type="PlaneMesh" format=3 uid="uid://dwpvym2kc4gd8"]
[resource]
size = Vector2(10000, 10000)
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bk722l8idpuov"
path="res://.godot/imported/blue.png-2ebebcb60a2786b51bf8c57bf6c35d93.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://models/blue.png"
dest_files=["res://.godot/imported/blue.png-2ebebcb60a2786b51bf8c57bf6c35d93.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -0,0 +1,37 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dmry88lccca6v"
path="res://.godot/imported/generic-bam-placeholder.gltf-9c6b218e010af71bbfc5e7c09f9a3001.scn"
[deps]
source_file="res://models/generic-bam-placeholder.gltf"
dest_files=["res://.godot/imported/generic-bam-placeholder.gltf-9c6b218e010af71bbfc5e7c09f9a3001.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

@@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://en0thvrt6r6o"
path.s3tc="res://.godot/imported/generic-bam-placeholder_0.png-4b26c694cab47cc035250c044ea2f819.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "c16cd153f9c4e58f92155c7fdbacab46"
}
[deps]
source_file="res://models/generic-bam-placeholder_0.png"
dest_files=["res://.godot/imported/generic-bam-placeholder_0.png-4b26c694cab47cc035250c044ea2f819.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

@@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://daj38bahjfuwa"
path.s3tc="res://.godot/imported/generic-bam-placeholder_1.png-a28949c8b47cd079d7024f9873bd59ec.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "ef862aea6838e1d435e71bdbfb00179b"
}
[deps]
source_file="res://models/generic-bam-placeholder_1.png"
dest_files=["res://.godot/imported/generic-bam-placeholder_1.png-a28949c8b47cd079d7024f9873bd59ec.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
File diff suppressed because one or more lines are too long
@@ -0,0 +1,37 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://k6f3fdlnbmjp"
path="res://.godot/imported/generic-player-placeholder-red.gltf-ea859f06b8e003c98de2a38069feee97.scn"
[deps]
source_file="res://models/generic-player-placeholder-red.gltf"
dest_files=["res://.godot/imported/generic-player-placeholder-red.gltf-ea859f06b8e003c98de2a38069feee97.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

@@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cpeerw3suw6mu"
path.s3tc="res://.godot/imported/generic-player-placeholder-red_0.png-2c10651b9fcf9a6312237a1dc764d53d.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "ab6be8d52f7b2c547d41a85e90c891ca"
}
[deps]
source_file="res://models/generic-player-placeholder-red_0.png"
dest_files=["res://.godot/imported/generic-player-placeholder-red_0.png-2c10651b9fcf9a6312237a1dc764d53d.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

@@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://vjlacypkdltq"
path.s3tc="res://.godot/imported/generic-player-placeholder-red_1.png-dee3ab7ddc7582b49a9fd5adc139df00.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "ef862aea6838e1d435e71bdbfb00179b"
}
[deps]
source_file="res://models/generic-player-placeholder-red_1.png"
dest_files=["res://.godot/imported/generic-player-placeholder-red_1.png-dee3ab7ddc7582b49a9fd5adc139df00.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -0,0 +1,37 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dy6gkeak06s17"
path="res://.godot/imported/generic-player-placeholder.gltf-d04d5db451019c4676ca4f90b38fb57a.scn"
[deps]
source_file="res://models/generic-player-placeholder.gltf"
dest_files=["res://.godot/imported/generic-player-placeholder.gltf-d04d5db451019c4676ca4f90b38fb57a.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

@@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://o47cpbwqjsjs"
path.s3tc="res://.godot/imported/generic-player-placeholder_0.png-1bbbfa59d7787bfd0a359a8b57d9b3b8.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "952985ffaa2c5afc37983b4f7510c250"
}
[deps]
source_file="res://models/generic-player-placeholder_0.png"
dest_files=["res://.godot/imported/generic-player-placeholder_0.png-1bbbfa59d7787bfd0a359a8b57d9b3b8.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

@@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://voq5cycx1mal"
path.s3tc="res://.godot/imported/generic-player-placeholder_1.png-28f369353b1e252b6560224aa6109668.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "ef862aea6838e1d435e71bdbfb00179b"
}
[deps]
source_file="res://models/generic-player-placeholder_1.png"
dest_files=["res://.godot/imported/generic-player-placeholder_1.png-28f369353b1e252b6560224aa6109668.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
Binary file not shown.

After

Width:  |  Height:  |  Size: 543 B

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bq1dptt2cbowv"
path="res://.godot/imported/neutral.png-80876cec7814f9bf29f7275049231f7f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://models/neutral.png"
dest_files=["res://.godot/imported/neutral.png-80876cec7814f9bf29f7275049231f7f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c2njhdyxocn3m"
path="res://.godot/imported/notblue.png-11c566d53917b3b6ae77697a670d1436.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://models/notblue.png"
dest_files=["res://.godot/imported/notblue.png-11c566d53917b3b6ae77697a670d1436.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ds63oxmg2i260"
path="res://.godot/imported/red.png-ff7cef4bec9b12c12344685a7dc6e028.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://models/red.png"
dest_files=["res://.godot/imported/red.png-ff7cef4bec9b12c12344685a7dc6e028.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 95 B

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bninyy5txs3yf"
path="res://.godot/imported/white.png-251d22fbf66643dc5f64509f2be910f4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://models/white.png"
dest_files=["res://.godot/imported/white.png-251d22fbf66643dc5f64509f2be910f4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+82 -2
View File
@@ -11,9 +11,89 @@ config_version=5
[application]
config/name="Instructions Clear"
config/features=PackedStringArray("4.3", "Mobile")
run/main_scene="res://scenes/empty.tscn"
config/features=PackedStringArray("4.4", "Mobile")
run/max_fps=120
boot_splash/show_image=false
config/icon="res://icon.svg"
run/size/borderless=false
run/size/viewport_height=720
run/size/viewport_width=1280
[autoload]
MultiplayerManager="*res://scripts/multiplayer/multiplayer_manager.gd"
Main="*res://scripts/main.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/vsync/vsync_mode=0
[input]
move_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
mouse_capture={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(163, 13),"global_position":Vector2(172, 59),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
mouse_release={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
walk={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
primary_interact={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(138, 4),"global_position":Vector2(147, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
secondary_interact={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(159, 23),"global_position":Vector2(168, 69),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"
rendering_device/fallback_to_vulkan=false
rendering_device/fallback_to_d3d12=false
lights_and_shadows/directional_shadow/size.mobile=4096
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile=3
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size.mobile=4096
+179
View File
@@ -0,0 +1,179 @@
[gd_scene load_steps=21 format=3 uid="uid://dvqj0souma3mh"]
[ext_resource type="Script" path="res://scripts/runner.gd" id="1_hjhpa"]
[ext_resource type="Script" path="res://scripts/multiplayer/input.gd" id="2_ktv5u"]
[ext_resource type="Material" uid="uid://diptcpjxid3cm" path="res://materials/chaser.tres" id="3_tvy4p"]
[ext_resource type="Script" path="res://scripts/states/state_machine.gd" id="4_ttxqy"]
[ext_resource type="Script" path="res://scripts/states/idle.gd" id="5_vepvv"]
[ext_resource type="Script" path="res://scripts/states/run.gd" id="6_fllo7"]
[ext_resource type="Script" path="res://scripts/states/fall.gd" id="7_0e04j"]
[ext_resource type="Script" path="res://scripts/states/dead.gd" id="9_8je4a"]
[ext_resource type="Script" path="res://scripts/states/attack.gd" id="9_nqccg"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ukf45"]
properties/0/path = NodePath(".:player_id")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:server_position")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:server_rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:dead")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("RotationBase/AttackHitbox:visible")
properties/4/spawn = true
properties/4/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1agtp"]
properties/0/path = NodePath("Input:direction")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath("Input:walk")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("Input:primary_interact")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("Input:secondary_interact")
properties/3/spawn = true
properties/3/replication_mode = 1
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_j6tb3"]
radius = 0.3
height = 1.8
[sub_resource type="CapsuleMesh" id="CapsuleMesh_di3a0"]
radius = 0.3
height = 1.8
[sub_resource type="PrismMesh" id="PrismMesh_fcj1v"]
[sub_resource type="SphereMesh" id="SphereMesh_tudvv"]
[sub_resource type="SphereMesh" id="SphereMesh_1gltg"]
[sub_resource type="BoxShape3D" id="BoxShape3D_rsamr"]
size = Vector3(1, 1.75, 1.5)
[sub_resource type="BoxMesh" id="BoxMesh_phaav"]
size = Vector3(1, 1.75, 1.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ssauw"]
albedo_color = Color(1, 0, 0, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_wsx1k"]
[node name="Chaser" type="CharacterBody3D" node_paths=PackedStringArray("state_machine")]
script = ExtResource("1_hjhpa")
state_machine = NodePath("StateMachine")
[node name="Sync" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ukf45")
[node name="Input" type="MultiplayerSynchronizer" parent="."]
unique_name_in_owner = true
replication_config = SubResource("SceneReplicationConfig_1agtp")
script = ExtResource("2_ktv5u")
[node name="CameraPivot" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="Collider" type="CollisionShape3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_j6tb3")
[node name="RotationBase" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Skin" type="Node3D" parent="RotationBase"]
unique_name_in_owner = true
[node name="MainBody" type="MeshInstance3D" parent="RotationBase/Skin"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_di3a0")
skeleton = NodePath("../../..")
surface_material_override/0 = ExtResource("3_tvy4p")
[node name="Beak" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.35, 0, 0, 0, -0.105655, 0.0906308, 0, -0.226577, -0.0422618, 0, 0.45, -0.3)
mesh = SubResource("PrismMesh_fcj1v")
[node name="RightEye" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_tudvv")
[node name="LeftEye" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_1gltg")
[node name="AttackHitbox" type="Area3D" parent="RotationBase"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.75)
visible = false
monitorable = false
[node name="AttackCollider" type="CollisionShape3D" parent="RotationBase/AttackHitbox"]
shape = SubResource("BoxShape3D_rsamr")
[node name="AttackVisualBox" type="MeshInstance3D" parent="RotationBase/AttackHitbox"]
transparency = 0.8
mesh = SubResource("BoxMesh_phaav")
surface_material_override/0 = SubResource("StandardMaterial3D_ssauw")
[node name="AttackTimer" type="Timer" parent="RotationBase/AttackHitbox"]
unique_name_in_owner = true
process_callback = 0
wait_time = 0.35
one_shot = true
[node name="AttackCooldown" type="Timer" parent="RotationBase/AttackHitbox"]
unique_name_in_owner = true
process_callback = 0
wait_time = 2.0
one_shot = true
autostart = true
[node name="FloatingCamera" type="Node" parent="."]
[node name="CameraPlatform" type="Node3D" parent="FloatingCamera"]
unique_name_in_owner = true
[node name="CameraSpringArm" type="SpringArm3D" parent="FloatingCamera/CameraPlatform"]
shape = SubResource("SphereShape3D_wsx1k")
spring_length = 3.5
[node name="Camera" type="Camera3D" parent="FloatingCamera/CameraPlatform/CameraSpringArm"]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("current_state")]
script = ExtResource("4_ttxqy")
current_state = NodePath("Idle")
[node name="Idle" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("5_vepvv")
[node name="Run" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("6_fllo7")
[node name="Fall" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("7_0e04j")
[node name="Dead" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("9_8je4a")
[node name="Attack" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("9_nqccg")
[connection signal="delta_synchronized" from="Sync" to="." method="_on_sync_delta_synchronized"]
[connection signal="body_entered" from="RotationBase/AttackHitbox" to="StateMachine/Attack" method="_on_attack_body_entered"]
[connection signal="body_exited" from="RotationBase/AttackHitbox" to="StateMachine/Attack" method="_on_attack_body_exited"]
+3
View File
@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://b6nq7wjyrroi0"]
[node name="EmptyNode" type="Node"]
+154
View File
@@ -0,0 +1,154 @@
[gd_scene load_steps=18 format=3 uid="uid://cw0ho53ruh87m"]
[sub_resource type="BoxShape3D" id="BoxShape3D_e1dyx"]
size = Vector3(16, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_xfekw"]
[sub_resource type="BoxShape3D" id="BoxShape3D_cnq3u"]
size = Vector3(16, 0.1, 16)
[sub_resource type="BoxShape3D" id="BoxShape3D_dwa2s"]
size = Vector3(4, 0.1, 4)
[sub_resource type="BoxMesh" id="BoxMesh_lt54m"]
[sub_resource type="BoxShape3D" id="BoxShape3D_fgmeq"]
size = Vector3(9.479, 0.1, 4)
[sub_resource type="BoxMesh" id="BoxMesh_thq07"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xn166"]
size = Vector3(16, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_intbb"]
[sub_resource type="BoxShape3D" id="BoxShape3D_e0hgo"]
size = Vector3(1, 10, 20)
[sub_resource type="BoxMesh" id="BoxMesh_qljsj"]
[sub_resource type="BoxShape3D" id="BoxShape3D_0reu4"]
size = Vector3(1, 10, 20)
[sub_resource type="BoxMesh" id="BoxMesh_8hngc"]
[sub_resource type="BoxShape3D" id="BoxShape3D_yaygu"]
size = Vector3(16, 10, 1)
[sub_resource type="BoxMesh" id="BoxMesh_hwi1p"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ktywj"]
size = Vector3(16, 10, 1)
[sub_resource type="BoxMesh" id="BoxMesh_lm401"]
[node name="House" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0137916, -4.76837e-07, 0.0149183)
[node name="FirstFloor" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="FirstFloor"]
shape = SubResource("BoxShape3D_e1dyx")
[node name="MeshInstance3D" type="MeshInstance3D" parent="FirstFloor"]
transform = Transform3D(16, 0, 0, 0, 0.1, 0, 0, 0, 20, 0, 0, 0)
mesh = SubResource("BoxMesh_xfekw")
[node name="SecondFloor" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="SecondFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2)
shape = SubResource("BoxShape3D_cnq3u")
[node name="MeshInstance3D" type="MeshInstance3D" parent="SecondFloor"]
transform = Transform3D(16, 0, 0, 0, 0.1, 0, 0, 0, 16, 0, 0, -2)
mesh = SubResource("BoxMesh_xfekw")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="SecondFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 8)
shape = SubResource("BoxShape3D_dwa2s")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="SecondFloor"]
transform = Transform3D(4, 0, 0, 0, 0.1, 0, 0, 0, 4, 6, 0, 8)
mesh = SubResource("BoxMesh_lt54m")
[node name="Stairs" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Stairs"]
transform = Transform3D(0.849893, -0.526956, 0, 0.526956, 0.849893, 0, 0, 0, 1, 0, 2.51, 0)
shape = SubResource("BoxShape3D_fgmeq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Stairs"]
transform = Transform3D(8.05613, -0.0526956, 0, 4.99501, 0.0849893, 0, 0, 0, 4, 0, 2.51, 0)
mesh = SubResource("BoxMesh_thq07")
[node name="Ceiling" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ceiling"]
shape = SubResource("BoxShape3D_xn166")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ceiling"]
transform = Transform3D(16, 0, 0, 0, 0.1, 0, 0, 0, 20, 0, 0, 0)
mesh = SubResource("BoxMesh_intbb")
[node name="Wall1" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall1"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
shape = SubResource("BoxShape3D_e0hgo")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Wall1"]
transform = Transform3D(1, 0, 0, 0, 10, 0, 0, 0, 20, 0, 5, 0)
mesh = SubResource("BoxMesh_qljsj")
[node name="Wall2" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
shape = SubResource("BoxShape3D_0reu4")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Wall2"]
transform = Transform3D(1, 0, 0, 0, 10, 0, 0, 0, 20, 0, 5, 0)
mesh = SubResource("BoxMesh_8hngc")
[node name="Wall3" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
shape = SubResource("BoxShape3D_yaygu")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Wall3"]
transform = Transform3D(16, 0, 0, 0, 10, 0, 0, 0, 1, 0, 5, 0)
mesh = SubResource("BoxMesh_hwi1p")
[node name="Wall4" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall4"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
shape = SubResource("BoxShape3D_ktywj")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Wall4"]
transform = Transform3D(16, 0, 0, 0, 10, 0, 0, 0, 1, 0, 5, 0)
mesh = SubResource("BoxMesh_lm401")
[node name="Lights" type="Node3D" parent="."]
[node name="FirstFloorLight" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
light_energy = 0.5
shadow_enabled = true
omni_range = 40.0
[node name="SecondFloorLight" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9, 0)
light_energy = 0.5
shadow_enabled = true
omni_range = 40.0
+101
View File
@@ -0,0 +1,101 @@
[gd_scene load_steps=10 format=3 uid="uid://d22gcvp7p2sfr"]
[ext_resource type="Script" path="res://scripts/in_game.gd" id="1_0lma2"]
[ext_resource type="PlaneMesh" uid="uid://dwpvym2kc4gd8" path="res://meshes/ground.tres" id="1_7j0qh"]
[ext_resource type="Material" uid="uid://chp3rogcgumau" path="res://materials/ground.tres" id="2_f8uto"]
[sub_resource type="Environment" id="Environment_2c67a"]
background_mode = 1
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.15
tonemap_mode = 3
sdfgi_read_sky_light = false
glow_enabled = true
glow_normalized = true
volumetric_fog_enabled = true
volumetric_fog_albedo = Color(0.381703, 0.381703, 0.381703, 1)
volumetric_fog_emission = Color(0.314009, 2.89988e-06, 1.52815e-06, 1)
volumetric_fog_emission_energy = 0.25
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1l61b"]
[sub_resource type="BoxMesh" id="BoxMesh_kcty4"]
[sub_resource type="BoxShape3D" id="BoxShape3D_6koow"]
[sub_resource type="BoxShape3D" id="BoxShape3D_y3ciy"]
[sub_resource type="BoxMesh" id="BoxMesh_2wvq0"]
[node name="InGame" type="Node3D"]
script = ExtResource("1_0lma2")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_2c67a")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, 0, 10.0494, 0)
[node name="ChaserSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/chaser.tscn")
spawn_path = NodePath("../Chasers")
[node name="RunnerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/runner.tscn")
spawn_path = NodePath("../Runners")
[node name="Ground" type="StaticBody3D" parent="."]
[node name="GroundCollider" type="CollisionShape3D" parent="Ground"]
shape = SubResource("WorldBoundaryShape3D_1l61b")
[node name="GroundMesh" type="MeshInstance3D" parent="Ground"]
mesh = ExtResource("1_7j0qh")
surface_material_override/0 = ExtResource("2_f8uto")
[node name="Chasers" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Runners" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="StatsOverlay" type="CanvasLayer" parent="."]
[node name="StatsContainer" type="Control" parent="StatsOverlay"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="StatsLabel" type="RichTextLabel" parent="StatsOverlay/StatsContainer"]
unique_name_in_owner = true
layout_mode = 0
offset_right = 200.0
offset_bottom = 50.0
[node name="PingTimer" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 0.5
autostart = true
[node name="StaticBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(0.96321, 0, 0.268752, 0, 1, 0, -0.268752, 0, 0.96321, 3, 0.5, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
mesh = SubResource("BoxMesh_kcty4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_6koow")
[node name="MainObjective" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MainObjective"]
shape = SubResource("BoxShape3D_y3ciy")
[node name="MeshInstance3D" type="MeshInstance3D" parent="MainObjective"]
mesh = SubResource("BoxMesh_2wvq0")
[connection signal="timeout" from="PingTimer" to="." method="_on_ping_timer_timeout"]
+85
View File
@@ -0,0 +1,85 @@
[gd_scene load_steps=2 format=3 uid="uid://qiew7wf7r8c4"]
[ext_resource type="Script" path="res://scripts/main_menu.gd" id="1_ivhyr"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ivhyr")
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Background" type="ColorRect" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.156863, 0.156863, 0.305882, 1)
[node name="Center" type="CenterContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VerticalMenu" type="VBoxContainer" parent="Panel/Center"]
layout_mode = 2
[node name="IpLabel" type="RichTextLabel" parent="Panel/Center/VerticalMenu"]
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
size_flags_vertical = 4
bbcode_enabled = true
text = "[center]Server Address[/center]"
scroll_active = false
[node name="IpTextBox" type="TextEdit" parent="Panel/Center/VerticalMenu"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
size_flags_vertical = 4
placeholder_text = "localhost (default)"
[node name="JoinButtonSpacer" type="Control" parent="Panel/Center/VerticalMenu"]
custom_minimum_size = Vector2(0, 15)
layout_mode = 2
[node name="JoinLabel" type="RichTextLabel" parent="Panel/Center/VerticalMenu"]
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
size_flags_vertical = 4
bbcode_enabled = true
text = "[center]Join as[/center]"
scroll_active = false
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/Center/VerticalMenu"]
layout_mode = 2
[node name="JoinAsRunnerButton" type="Button" parent="Panel/Center/VerticalMenu/HBoxContainer"]
custom_minimum_size = Vector2(150, 40)
layout_mode = 2
text = "Runner"
text_overrun_behavior = 3
[node name="JoinAsChaserButton" type="Button" parent="Panel/Center/VerticalMenu/HBoxContainer"]
custom_minimum_size = Vector2(150, 40)
layout_mode = 2
text = "Chaser"
text_overrun_behavior = 3
[connection signal="pressed" from="Panel/Center/VerticalMenu/HBoxContainer/JoinAsRunnerButton" to="." method="_on_join_as_runner_button_pressed"]
[connection signal="pressed" from="Panel/Center/VerticalMenu/HBoxContainer/JoinAsChaserButton" to="." method="_on_join_as_chaser_button_pressed"]
+138
View File
@@ -0,0 +1,138 @@
[gd_scene load_steps=18 format=3 uid="uid://8esyynmieyog"]
[ext_resource type="Script" path="res://scripts/runner.gd" id="1_d63rt"]
[ext_resource type="Script" path="res://scripts/multiplayer/input.gd" id="2_xmliy"]
[ext_resource type="Material" uid="uid://ccrb46njti2ke" path="res://materials/runner.tres" id="3_6c0ro"]
[ext_resource type="Script" path="res://scripts/states/state_machine.gd" id="4_40cmc"]
[ext_resource type="Script" path="res://scripts/states/idle.gd" id="5_hq6tn"]
[ext_resource type="Script" path="res://scripts/states/run.gd" id="6_1teax"]
[ext_resource type="Script" path="res://scripts/states/fall.gd" id="7_jfat4"]
[ext_resource type="Script" path="res://scripts/states/walk.gd" id="8_phh70"]
[ext_resource type="Script" path="res://scripts/states/dead.gd" id="9_bw4yb"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ukf45"]
properties/0/path = NodePath(".:player_id")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:server_position")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:server_rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:dead")
properties/3/spawn = true
properties/3/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1agtp"]
properties/0/path = NodePath("Input:direction")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath("Input:walk")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("Input:primary_interact")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("Input:secondary_interact")
properties/3/spawn = true
properties/3/replication_mode = 1
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_j6tb3"]
radius = 0.3
height = 1.8
[sub_resource type="CapsuleMesh" id="CapsuleMesh_di3a0"]
radius = 0.3
height = 1.8
[sub_resource type="PrismMesh" id="PrismMesh_fcj1v"]
[sub_resource type="SphereMesh" id="SphereMesh_tudvv"]
[sub_resource type="SphereMesh" id="SphereMesh_1gltg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_wsx1k"]
[node name="Runner" type="CharacterBody3D" node_paths=PackedStringArray("state_machine")]
script = ExtResource("1_d63rt")
state_machine = NodePath("StateMachine")
[node name="Sync" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ukf45")
[node name="Input" type="MultiplayerSynchronizer" parent="."]
unique_name_in_owner = true
replication_config = SubResource("SceneReplicationConfig_1agtp")
script = ExtResource("2_xmliy")
[node name="CameraPivot" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="Collider" type="CollisionShape3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_j6tb3")
[node name="RotationBase" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Skin" type="Node3D" parent="RotationBase"]
unique_name_in_owner = true
[node name="MainBody" type="MeshInstance3D" parent="RotationBase/Skin"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_di3a0")
skeleton = NodePath("../../..")
surface_material_override/0 = ExtResource("3_6c0ro")
[node name="Beak" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.35, 0, 0, 0, -0.105655, 0.0906308, 0, -0.226577, -0.0422618, 0, 0.45, -0.3)
mesh = SubResource("PrismMesh_fcj1v")
[node name="RightEye" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_tudvv")
[node name="LeftEye" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_1gltg")
[node name="FloatingCamera" type="Node" parent="."]
[node name="CameraPlatform" type="Node3D" parent="FloatingCamera"]
unique_name_in_owner = true
[node name="CameraSpringArm" type="SpringArm3D" parent="FloatingCamera/CameraPlatform"]
shape = SubResource("SphereShape3D_wsx1k")
spring_length = 3.5
[node name="Camera" type="Camera3D" parent="FloatingCamera/CameraPlatform/CameraSpringArm"]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("current_state")]
script = ExtResource("4_40cmc")
current_state = NodePath("Idle")
[node name="Idle" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("5_hq6tn")
[node name="Run" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("6_1teax")
[node name="Fall" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("7_jfat4")
[node name="Walk" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("8_phh70")
[node name="Dead" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("9_bw4yb")
[connection signal="delta_synchronized" from="Sync" to="." method="_on_sync_delta_synchronized"]
+55
View File
@@ -0,0 +1,55 @@
extends Node3D
const statsTemplate := "FPS: %d\nPing: %d ms"
var runner_scene := preload("res://scenes/runner.tscn")
var chaser_scene := preload("res://scenes/chaser.tscn")
var _ping := 0.0
@onready var _chasers_node: Node3D = %Chasers
@onready var _runners_node: Node3D = %Runners
func spawn_player(player_id: int, runner: bool) -> void:
if not multiplayer.is_server(): return
var player = runner_scene.instantiate() if runner else chaser_scene.instantiate()
player.player_id = player_id
player.name = str(player_id)
if runner:
_runners_node.add_child(player)
else:
_chasers_node.add_child(player)
func despawn_player(player_id: int) -> void:
if not multiplayer.is_server(): return
var player_id_str := str(player_id)
for runner_or_chaser in _runners_node.get_children() + _chasers_node.get_children():
if runner_or_chaser.name == player_id_str:
runner_or_chaser.queue_free()
func _process(_delta: float) -> void:
if DisplayServer.get_name() == "headless": return
%StatsLabel.text = statsTemplate % [
Engine.get_frames_per_second(),
_ping,
]
func _get_timestamp() -> int:
return floor(Time.get_unix_time_from_system() * 1000)
func _on_ping_timer_timeout() -> void:
if multiplayer.is_server():
%PingTimer.stop()
return
_ping_call.rpc_id(1, _get_timestamp())
@rpc("any_peer", "call_remote", "unreliable", 99)
func _ping_call(timestamp: int) -> void:
if multiplayer.is_server():
_ping_call.rpc_id(multiplayer.get_remote_sender_id(), timestamp)
return
_ping = _get_timestamp() - timestamp
+1
View File
@@ -0,0 +1 @@
uid://c3ks2lbj65erq
+10
View File
@@ -0,0 +1,10 @@
extends Node
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
var gravity_vector: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity_vector")
var physics_tickrate = Engine.get_physics_ticks_per_second()
var terminal_velocity: float = 150.0
var gravity_velocity: Vector3 = (gravity_vector * gravity) / (physics_tickrate as float)
func is_server_or_predicting(player_id: int, client_prediction: bool = false):
return multiplayer.is_server() or (multiplayer.get_unique_id() == player_id and client_prediction)
+1
View File
@@ -0,0 +1 @@
uid://b3vuso52nyr8p
+9
View File
@@ -0,0 +1,9 @@
extends Control
func _on_join_as_runner_button_pressed() -> void:
MultiplayerManager.connect_to_ip(true, %IpTextBox.text)
get_tree().change_scene_to_file("res://scenes/in_game.tscn")
func _on_join_as_chaser_button_pressed() -> void:
MultiplayerManager.connect_to_ip(false, %IpTextBox.text)
get_tree().change_scene_to_file("res://scenes/in_game.tscn")
+1
View File
@@ -0,0 +1 @@
uid://dhgarroknbyh0
+28
View File
@@ -0,0 +1,28 @@
extends MultiplayerSynchronizer
@export var direction: Vector2 = Vector2.ZERO
@export var walk: bool = false
@export var primary_interact: bool = false
@export var secondary_interact: bool = false
@onready var _camera_pivot: Node3D = %CameraPivot
func _ready() -> void:
if multiplayer.is_server() or get_multiplayer_authority() != multiplayer.get_unique_id():
set_process(false)
set_physics_process(false)
func _physics_process(_delta: float) -> void:
if get_multiplayer_authority() != multiplayer.get_unique_id(): return
var directional_input := Input.get_vector("move_right", "move_left", "move_forward", "move_back")
var camera_adjusted: Vector3 = (directional_input.x * _camera_pivot.global_basis.z) + (directional_input.y * _camera_pivot.global_basis.x)
direction = Vector2(camera_adjusted.x, camera_adjusted.z).rotated(PI / 2.0).normalized()
walk = Input.is_action_pressed("walk")
func _input(_event: InputEvent) -> void:
if get_multiplayer_authority() != multiplayer.get_unique_id(): return
if Input.get_mouse_mode() != Input.MOUSE_MODE_CAPTURED: return
primary_interact = Input.is_action_pressed("primary_interact")
secondary_interact = Input.is_action_pressed("secondary_interact")
+1
View File
@@ -0,0 +1 @@
uid://tt4s3jkcyqt
@@ -0,0 +1,70 @@
extends Node
const PORT = 1280
const IP_ADDRESS = "127.0.0.1"
const MAX_CLIENTS = 5
var in_game_scene := preload("res://scenes/in_game.tscn")
var main_menu_scene := preload("res://scenes/main_menu.tscn")
var runner_client_selection := true
var runner_dict := {}
func _ready() -> void:
set_process(false)
set_physics_process(false)
if OS.has_feature("dedicated_server"):
get_tree().change_scene_to_packed.call_deferred(in_game_scene)
var peer = ENetMultiplayerPeer.new()
peer.create_server(PORT, MAX_CLIENTS)
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(_on_connect)
multiplayer.peer_disconnected.connect(_on_disconnect)
else:
get_tree().change_scene_to_packed.call_deferred(main_menu_scene)
func connect_to_ip(runner: bool = true, ip: String = "") -> void:
if ip.is_empty(): ip = IP_ADDRESS
runner_client_selection = runner
print("Connecting to: %s" % ip)
var peer = ENetMultiplayerPeer.new()
peer.create_client(ip, PORT)
multiplayer.multiplayer_peer = peer
multiplayer.connected_to_server.connect(_on_connect_client)
multiplayer.connection_failed.connect(_on_disconnect_client)
multiplayer.server_disconnected.connect(_on_server_closed_client)
func _on_connect(id: int) -> void:
print("Client ID #%s connected" % id)
func _on_disconnect(id: int) -> void:
print("Client ID #%s disconnected" % id)
if not multiplayer.is_server(): return
get_tree().get_current_scene().despawn_player(id)
func _on_connect_client() -> void:
request_is_runner.rpc_id(1, runner_client_selection)
print("[%s] Connected to server" % multiplayer.get_unique_id())
func _on_disconnect_client() -> void:
print("[%s] Disconnected" % multiplayer.get_unique_id())
func _on_server_closed_client() -> void:
print("[%s] Server closed" % multiplayer.get_unique_id())
@rpc("any_peer", "call_remote", "reliable")
func request_is_runner(runner: bool) -> void:
if not multiplayer.is_server(): return
var id := multiplayer.get_remote_sender_id()
runner_dict[id] = runner
print("Runner Dict: %s" % runner_dict)
get_tree().get_current_scene().spawn_player(id, runner)
@@ -0,0 +1 @@
uid://cm5vnqe8f0f2u
+122
View File
@@ -0,0 +1,122 @@
extends CharacterBody3D
@export var player_id := 69:
set(id):
player_id = id
%Input.set_multiplayer_authority(id)
@export var state_machine: Node
@export_group("Camera")
@export_range(0.0, 1.0) var mouse_sensitivity := 0.2
@export var camera_follow_speed := 20.0
@export var smooth_camera := false
@export_group("Movement")
@export var run_speed := 8.0
@export var walk_speed := 4.0
@export var acceleration := 45.0
@export var air_deceleration := 5.0
@export var rotation_speed := 20.0
@export_group("Client Smoothing")
@export var client_smoothing := false
@export var client_smoothing_speed := 10.0
@export var client_smoothing_rotation_speed := 25.0
@export var client_prediction := false
@export var client_prediction_tolerance := 0.3
@export_group("Server variables")
@export var server_position := Vector3.ZERO
@export var server_rotation := Vector3.ZERO
@export var player := true
@export var dead := false
@onready var _camera_pivot: Node3D = %CameraPivot
@onready var _camera_platform: Node3D = %CameraPlatform
@onready var _camera: Node3D = %Camera
@onready var rotation_base: Node3D = %RotationBase
@onready var collider: Node3D = %Collider
var camera_input_direction := Vector2.ZERO
var last_direction := Vector3.FORWARD
var predicted_position := Vector3.ZERO
var predicted_rotation := Vector3.ZERO
func _ready() -> void:
state_machine.set_subject(self)
if multiplayer.is_server(): return
if multiplayer.get_unique_id() == player_id:
_camera.make_current()
else:
_camera.clear_current(false)
func _input(event: InputEvent) -> void:
if multiplayer.get_unique_id() != player_id: return
if event.is_action_pressed("mouse_capture"):
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
elif event.is_action_pressed("mouse_release"):
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
if event is InputEventMouseMotion:
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
camera_input_direction += event.screen_relative * mouse_sensitivity
func _process(delta: float) -> void:
if multiplayer.get_unique_id() != player_id: return
_camera_platform.global_rotation = _camera_pivot.global_rotation
if smooth_camera:
_camera_platform.global_position = lerp(_camera_platform.global_position, _camera_pivot.global_position, camera_follow_speed * delta)
else:
_camera_platform.global_position = _camera_pivot.global_position
func _physics_process(delta: float) -> void:
state_machine.process_physics(delta)
if multiplayer.get_unique_id() == player_id:
_camera_pivot.rotation.x = clamp(
_camera_pivot.rotation.x - camera_input_direction.y * delta,
-PI / 3.0,
PI / 6.0,
)
_camera_pivot.rotation.y -= camera_input_direction.x * delta
camera_input_direction = Vector2.ZERO
if not multiplayer.is_server():
if multiplayer.get_unique_id() == player_id and client_prediction:
predicted_position = position
predicted_rotation = rotation_base.global_rotation
if multiplayer.get_unique_id() != player_id or not client_prediction:
if client_smoothing:
position = lerp(position, server_position, client_smoothing_speed * delta)
rotation_base.global_rotation.x = server_rotation.x
rotation_base.global_rotation.y = lerp_angle(rotation_base.global_rotation.y, server_rotation.y, client_smoothing_rotation_speed * delta)
rotation_base.global_rotation.z = server_rotation.z
else:
position = server_position
rotation_base.global_rotation = server_rotation
#
if multiplayer.is_server():
server_position = position
server_rotation = rotation_base.global_rotation
func _on_sync_delta_synchronized() -> void:
if client_prediction and server_position.distance_to(predicted_position) > client_prediction_tolerance:
print("%v VS %v" % [server_position, predicted_position])
position = server_position
func apply_input_velocity(delta: float, input_direction: Vector2, speed: float, acc: float) -> void:
var target_velocity = Vector3(input_direction.x * speed, velocity.y, input_direction.y * speed)
velocity = velocity.move_toward(target_velocity, acc * delta) + Main.gravity_velocity
move_and_slide()
if input_direction.length() >= 0.1:
last_direction = Vector3(input_direction.x, 0, input_direction.y)
var target_angle := Vector3.FORWARD.signed_angle_to(last_direction, Vector3.UP)
rotation_base.global_rotation.y = lerp_angle(rotation_base.rotation.y, target_angle, rotation_speed * delta)
+1
View File
@@ -0,0 +1 @@
uid://d3hbh4mxk38n6
+42
View File
@@ -0,0 +1,42 @@
extends State
var hit = false
var players_in_area = {}
func enter() -> void:
super()
if has_node("%AttackHitbox"): %AttackHitbox.visible = true
if has_node("%AttackTimer"): %AttackTimer.start()
if has_node("%AttackCooldown"): %AttackCooldown.start()
hit = false
func exit() -> void:
super()
if has_node("%AttackHitbox"): %AttackHitbox.visible = false
func process_physics(delta: float) -> State:
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
var input_direction = %Input.direction if subject.is_on_floor() else Vector2.ZERO
subject.apply_input_velocity(delta, input_direction, subject.run_speed, subject.acceleration if subject.is_on_floor() else subject.air_deceleration)
if players_in_area.size() > 0:
var hit_player = players_in_area[players_in_area.keys()[0]]
hit_player.dead = true
hit = true
if has_node("%AttackTimer") and %AttackTimer.time_left > 0 and not hit: return
if not subject.is_on_floor(): return %Fall
if input_direction.length() < 0.05: return %Idle
if has_node("%Walk") and %Input.walk: return %Walk
return %Run
func _on_attack_body_entered(body: Node3D) -> void:
if body == subject: return
if not "player" in body or not body.player: return
if body.dead: return
players_in_area[body.name] = body
func _on_attack_body_exited(body: Node3D) -> void:
players_in_area.erase(body.name)
+1
View File
@@ -0,0 +1 @@
uid://bu8fv7b2ndq3
+17
View File
@@ -0,0 +1,17 @@
extends State
func enter() -> void:
super()
subject.rotation_base.global_rotation.z = PI / 2
subject.collider.disabled = true
func exit() -> void:
super()
subject.rotation_base.global_rotation.z = 0
subject.collider.disabled = false
func process_physics(_delta: float) -> State:
if not multiplayer.is_server(): return
if not subject.dead: return %Idle
return
+1
View File
@@ -0,0 +1 @@
uid://c0u1dn17o73ox
+12
View File
@@ -0,0 +1,12 @@
extends State
func process_physics(delta: float) -> State:
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
subject.apply_input_velocity(delta, Vector2.ZERO, 0.0, subject.air_deceleration)
if not subject.is_on_floor(): return
if has_node("%Dead") and subject.dead: return %Dead
if %Input.direction.length() < 0.05: return %Idle
if has_node("%Walk") and %Input.walk: return %Walk
return %Run
+1
View File
@@ -0,0 +1 @@
uid://xwmho0fyx2rj
+14
View File
@@ -0,0 +1,14 @@
extends State
func process_physics(delta: float) -> State:
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
var input_direction = %Input.direction
subject.apply_input_velocity(delta, Vector2.ZERO, 0.0, subject.acceleration)
if not subject.is_on_floor(): return %Fall
if has_node("%Dead") and subject.dead: return %Dead
if has_node("%Attack") and %Input.primary_interact and (not has_node("%AttackCooldown") or %AttackCooldown.time_left == 0): return %Attack
if input_direction.length() < 0.05: return
if has_node("%Walk") and %Input.walk: return %Walk
return %Run
+1
View File
@@ -0,0 +1 @@
uid://beydsuuy3og2r
+14
View File
@@ -0,0 +1,14 @@
extends State
func process_physics(delta: float) -> State:
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
var input_direction = %Input.direction
subject.apply_input_velocity(delta, input_direction, subject.run_speed, subject.acceleration)
if not subject.is_on_floor(): return %Fall
if has_node("%Dead") and subject.dead: return %Dead
if has_node("%Attack") and %Input.primary_interact and (not has_node("%AttackCooldown") or %AttackCooldown.time_left == 0): return %Attack
if input_direction.length() < 0.05: return %Idle
if has_node("%Walk") and %Input.walk: return %Walk
return
+1
View File
@@ -0,0 +1 @@
uid://ciltmpb1wqqpr
+20
View File
@@ -0,0 +1,20 @@
class_name State
extends Node
var subject
func enter() -> void:
print("Entering state: %s" % name)
pass
func exit() -> void:
pass
func process_input(_event: InputEvent) -> State:
return null
func process_frame(_delta: float) -> State:
return null
func process_physics(_delta: float) -> State:
return null
+1
View File
@@ -0,0 +1 @@
uid://dikih6wn2rwsk
+36
View File
@@ -0,0 +1,36 @@
extends Node
@export var current_state: State
var subject: Node
func set_subject(new_subject: Node) -> void:
subject = new_subject
for state in get_children():
state.subject = subject
func _change_state(new_state: State) -> void:
if current_state: current_state.exit()
current_state = new_state
current_state.enter()
func process_physics(delta: float) -> void:
if not current_state or not current_state.subject: return
var new_state = current_state.process_physics(delta)
if new_state:
_change_state(new_state)
func process_input(event: InputEvent) -> void:
if not current_state or not current_state.subject: return
var new_state = current_state.process_input(event)
if new_state:
_change_state(new_state)
func process_frame(delta: float) -> void:
if not current_state or not current_state.subject: return
var new_state = current_state.process_frame(delta)
if new_state:
_change_state(new_state)
+1
View File
@@ -0,0 +1 @@
uid://20wwhts3wq7t
+14
View File
@@ -0,0 +1,14 @@
extends State
func process_physics(delta: float) -> State:
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
var input_direction = %Input.direction
subject.apply_input_velocity(delta, input_direction, subject.walk_speed, subject.acceleration)
if not subject.is_on_floor(): return %Fall
if has_node("%Dead") and subject.dead: return %Dead
if has_node("%Attack") and %Input.primary_interact and (not has_node("%AttackCooldown") or %AttackCooldown.time_left == 0): return %Attack
if input_direction.length() < 0.05: return %Idle
if not %Input.walk: return %Run
return
+1
View File
@@ -0,0 +1 @@
uid://5x0hciokrxcj