update to godot 4.4
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@@ -18,6 +18,7 @@ nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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@@ -18,6 +18,7 @@ nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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@@ -18,6 +18,7 @@ nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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+2
-2
@@ -12,7 +12,7 @@ config_version=5
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config/name="Instructions Clear"
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run/main_scene="res://scenes/empty.tscn"
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config/features=PackedStringArray("4.3", "Mobile")
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config/features=PackedStringArray("4.4", "Mobile")
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run/max_fps=120
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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@@ -92,8 +92,8 @@ lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile=3
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile=3
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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anti_aliasing/quality/msaa_2d=1
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anti_aliasing/quality/msaa_3d=1
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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anti_aliasing/quality/use_debanding=true
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lights_and_shadows/positional_shadow/atlas_size.mobile=4096
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@@ -0,0 +1 @@
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uid://c3ks2lbj65erq
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uid://b3vuso52nyr8p
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uid://dhgarroknbyh0
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uid://tt4s3jkcyqt
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uid://cm5vnqe8f0f2u
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uid://d3hbh4mxk38n6
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uid://bu8fv7b2ndq3
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uid://c0u1dn17o73ox
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uid://xwmho0fyx2rj
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uid://beydsuuy3og2r
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uid://ciltmpb1wqqpr
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uid://dikih6wn2rwsk
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uid://20wwhts3wq7t
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uid://5x0hciokrxcj
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