add chasers

This commit is contained in:
2025-02-19 22:23:35 +09:00
parent ac49bcee0b
commit 591225996d
7 changed files with 186 additions and 16 deletions
+4
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@@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://diptcpjxid3cm"]
[resource]
albedo_color = Color(0.799569, 0, 0.0857406, 1)
+120
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@@ -0,0 +1,120 @@
[gd_scene load_steps=17 format=3 uid="uid://dvqj0souma3mh"]
[ext_resource type="Script" path="res://scripts/runner.gd" id="1_hjhpa"]
[ext_resource type="Script" path="res://scripts/multiplayer/input.gd" id="2_ktv5u"]
[ext_resource type="Material" uid="uid://diptcpjxid3cm" path="res://materials/chaser.tres" id="3_tvy4p"]
[ext_resource type="Script" path="res://scripts/states/state_machine.gd" id="4_ttxqy"]
[ext_resource type="Script" path="res://scripts/states/idle.gd" id="5_vepvv"]
[ext_resource type="Script" path="res://scripts/states/run.gd" id="6_fllo7"]
[ext_resource type="Script" path="res://scripts/states/fall.gd" id="7_0e04j"]
[ext_resource type="Script" path="res://scripts/states/walk.gd" id="8_s1mx5"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ukf45"]
properties/0/path = NodePath(".:player_id")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:server_position")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath(".:server_rotation")
properties/2/spawn = true
properties/2/replication_mode = 2
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1agtp"]
properties/0/path = NodePath("Input:direction")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath("Input:walking")
properties/1/spawn = true
properties/1/replication_mode = 2
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_j6tb3"]
radius = 0.3
height = 1.8
[sub_resource type="CapsuleMesh" id="CapsuleMesh_di3a0"]
radius = 0.3
height = 1.8
[sub_resource type="PrismMesh" id="PrismMesh_fcj1v"]
[sub_resource type="SphereMesh" id="SphereMesh_tudvv"]
[sub_resource type="SphereMesh" id="SphereMesh_1gltg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_wsx1k"]
[node name="Runner" type="CharacterBody3D" node_paths=PackedStringArray("state_machine")]
script = ExtResource("1_hjhpa")
state_machine = NodePath("StateMachine")
[node name="Sync" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ukf45")
[node name="Input" type="MultiplayerSynchronizer" parent="."]
unique_name_in_owner = true
replication_config = SubResource("SceneReplicationConfig_1agtp")
script = ExtResource("2_ktv5u")
[node name="CameraPivot" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="Collider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_j6tb3")
[node name="Skin" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="MainBody" type="MeshInstance3D" parent="Skin"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_di3a0")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("3_tvy4p")
[node name="Beak" type="MeshInstance3D" parent="Skin/MainBody"]
transform = Transform3D(0.35, 0, 0, 0, -0.105655, 0.0906308, 0, -0.226577, -0.0422618, 0, 0.45, -0.3)
mesh = SubResource("PrismMesh_fcj1v")
[node name="RightEye" type="MeshInstance3D" parent="Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_tudvv")
[node name="LeftEye" type="MeshInstance3D" parent="Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_1gltg")
[node name="FloatingCamera" type="Node" parent="."]
[node name="CameraPlatform" type="Node3D" parent="FloatingCamera"]
unique_name_in_owner = true
[node name="CameraSpringArm" type="SpringArm3D" parent="FloatingCamera/CameraPlatform"]
shape = SubResource("SphereShape3D_wsx1k")
spring_length = 3.5
[node name="Camera" type="Camera3D" parent="FloatingCamera/CameraPlatform/CameraSpringArm"]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("current_state")]
script = ExtResource("4_ttxqy")
current_state = NodePath("Idle")
[node name="Idle" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("5_vepvv")
[node name="Run" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("6_fllo7")
[node name="Fall" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("7_0e04j")
[node name="Walk" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("8_s1mx5")
[connection signal="delta_synchronized" from="Sync" to="." method="_on_sync_delta_synchronized"]
+8 -1
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@@ -22,7 +22,11 @@ script = ExtResource("1_0lma2")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_2c67a")
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
[node name="ChaserSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/chaser.tscn")
spawn_path = NodePath("../Chasers")
[node name="RunnerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/runner.tscn")
spawn_path = NodePath("../Runners")
@@ -37,6 +41,9 @@ surface_material_override/0 = ExtResource("2_f8uto")
[node name="House" parent="." instance=ExtResource("4_38bom")]
[node name="Chasers" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Runners" type="Node3D" parent="."]
unique_name_in_owner = true
+22 -4
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@@ -58,10 +58,28 @@ placeholder_text = "localhost (default)"
custom_minimum_size = Vector2(0, 15)
layout_mode = 2
[node name="JoinButton" type="Button" parent="Panel/Center/VerticalMenu"]
custom_minimum_size = Vector2(200, 40)
[node name="JoinLabel" type="RichTextLabel" parent="Panel/Center/VerticalMenu"]
custom_minimum_size = Vector2(0, 25)
layout_mode = 2
text = "Join"
size_flags_vertical = 4
bbcode_enabled = true
text = "[center]Join as[/center]"
scroll_active = false
[node name="HBoxContainer" type="HBoxContainer" parent="Panel/Center/VerticalMenu"]
layout_mode = 2
[node name="JoinAsRunnerButton" type="Button" parent="Panel/Center/VerticalMenu/HBoxContainer"]
custom_minimum_size = Vector2(150, 40)
layout_mode = 2
text = "Runner"
text_overrun_behavior = 3
[connection signal="pressed" from="Panel/Center/VerticalMenu/JoinButton" to="." method="_on_join_button_pressed"]
[node name="JoinAsChaserButton" type="Button" parent="Panel/Center/VerticalMenu/HBoxContainer"]
custom_minimum_size = Vector2(150, 40)
layout_mode = 2
text = "Chaser"
text_overrun_behavior = 3
[connection signal="pressed" from="Panel/Center/VerticalMenu/HBoxContainer/JoinAsRunnerButton" to="." method="_on_join_as_runner_button_pressed"]
[connection signal="pressed" from="Panel/Center/VerticalMenu/HBoxContainer/JoinAsChaserButton" to="." method="_on_join_as_chaser_button_pressed"]
+7 -5
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@@ -3,16 +3,18 @@ extends Node3D
const statsTemplate := "FPS: %d\nPing: %d ms"
var runner_scene := preload("res://scenes/runner.tscn")
var chaser_scene := preload("res://scenes/chaser.tscn")
var _ping := 0.0
@onready var _chasers_node: Node3D = %Chasers
@onready var _runners_node: Node3D = %Runners
func spawn_player(player_id) -> void:
func spawn_player(player_id: int, runner: bool) -> void:
if multiplayer.is_server():
var runner = runner_scene.instantiate()
runner.player_id = player_id
runner.name = str(player_id)
var player = runner_scene.instantiate() if runner else chaser_scene.instantiate()
player.player_id = player_id
player.name = str(player_id)
_runners_node.add_child(runner)
_runners_node.add_child(player) if runner else _chasers_node.add_child(player)
func _process(_delta: float) -> void:
if DisplayServer.get_name() == "headless":
+6 -2
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@@ -1,5 +1,9 @@
extends Control
func _on_join_button_pressed() -> void:
MultiplayerManager.connect_to_ip(%IpTextBox.text)
func _on_join_as_runner_button_pressed() -> void:
MultiplayerManager.connect_to_ip(true, %IpTextBox.text)
get_tree().change_scene_to_file("res://scenes/in_game.tscn")
func _on_join_as_chaser_button_pressed() -> void:
MultiplayerManager.connect_to_ip(false, %IpTextBox.text)
get_tree().change_scene_to_file("res://scenes/in_game.tscn")
+19 -4
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@@ -4,8 +4,10 @@ const PORT = 1280
const IP_ADDRESS = "127.0.0.1"
const MAX_CLIENTS = 5
var in_game_scene = preload("res://scenes/in_game.tscn")
var main_menu_scene = preload("res://scenes/main_menu.tscn")
var in_game_scene := preload("res://scenes/in_game.tscn")
var main_menu_scene := preload("res://scenes/main_menu.tscn")
var runner_client_selection := true
var runner_dict := {}
func _ready() -> void:
set_process(false)
@@ -23,9 +25,11 @@ func _ready() -> void:
else:
get_tree().change_scene_to_packed.call_deferred(main_menu_scene)
func connect_to_ip(ip: String = "") -> void:
func connect_to_ip(runner: bool = true, ip: String = "") -> void:
if ip.is_empty():
ip = IP_ADDRESS
runner_client_selection = runner
print("Connecting to: %s" % ip)
@@ -39,13 +43,13 @@ func connect_to_ip(ip: String = "") -> void:
func _on_connect(id: int) -> void:
print("Client ID #%s connected" % id)
get_tree().get_current_scene().spawn_player(id)
func _on_disconnect(id: int) -> void:
print("Client ID #%s disconnected" % id)
pass
func _on_connect_client() -> void:
request_is_runner.rpc_id(1, runner_client_selection)
print("[%s] Connected to server" % multiplayer.get_unique_id())
pass
@@ -56,3 +60,14 @@ func _on_disconnect_client() -> void:
func _on_server_closed_client() -> void:
print("[%s] Server closed" % multiplayer.get_unique_id())
pass
@rpc("any_peer", "call_remote", "reliable")
func request_is_runner(runner: bool) -> void:
if not multiplayer.is_server():
return
var id := multiplayer.get_remote_sender_id()
runner_dict[id] = runner
print("Runner Dict: %s" % runner_dict)
get_tree().get_current_scene().spawn_player(id, runner)