99 lines
4.4 KiB
Markdown
99 lines
4.4 KiB
Markdown
# Uncensored Send
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A small self-hosted file drop. Uploads land in a flat data directory, expire on
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their own, and are served back as inert attachments.
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Built for sharing large binaries with friends — a 400 MB Godot export is a
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normal day here — without a `tmp/` folder that grows forever.
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- One static Go binary, standard library only. No database, no CSS or
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JavaScript build step, nothing to install.
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- Anyone who can reach the page may upload, within a size cap and a lifetime.
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- Named tokens raise those limits, unlock custom URLs, and can grant admin.
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- Everything expires unless a token says otherwise.
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## Quickstart
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```
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go build -o send .
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./send token add me --token - --vanity --admin # type a passphrase, or omit
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./send --port 8080 # --data defaults to ./data
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```
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Open <http://localhost:8080>, click **Log in**, paste the token. That's it.
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`--token -` reads a passphrase you choose from standard input; leave the flag
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off and a random one is generated and printed once. Either way `--data` must
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name the *same directory* the server runs with, or the server will never see
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the token.
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Uploading from a script:
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```
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curl --data-binary @MyGame.zip \
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-H 'Content-Disposition: attachment; filename="MyGame.zip"' \
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-H 'Authorization: Bearer <token>' \
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-H 'Vanity: my-game' -H 'Expiry: 7d' \
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http://localhost:8080/api/upload
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```
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The reply carries the download URL and a delete token. Use a generated token
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for scripts — a chosen passphrase is verified with a deliberately slow
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derivation, which is wasted on every request a script makes.
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In production, put it behind a reverse proxy that terminates TLS, set
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`--public-url`, and make sure the proxy neither buffers request bodies nor
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imposes its own upload limit.
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## Options
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**Read `./send --help` rather than this file.** It lists every option with its
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default and its environment variable, and unlike a README it cannot drift out
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of date. `./send token --help` does the same for credentials.
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Options take **one hyphen with a single letter** and **two with a full word**:
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`-s 4GiB` and `--max-size=4GiB` are the same option; `-max-size` is an error.
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Every option also reads from `SEND_`-prefixed environment variables.
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## Development
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```
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go test ./...
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go vet ./...
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```
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Layout: `main.go` and `token.go` are the CLI; `internal/config` parses options;
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`internal/store` is the object store; `internal/auth` is credentials;
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`internal/server` is the HTTP surface; `web/` holds the templates and assets,
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embedded at build time.
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A few invariants worth knowing before changing anything:
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- **Upload size is never taken from `Content-Length`.** It is enforced on bytes
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actually written, and the transfer is cut off the moment it is exceeded.
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- **Nothing served from `/d/` may execute.** Always `application/octet-stream`,
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always an attachment, always `nosniff` and `default-src 'none'; sandbox`.
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- **Filenames are metadata, never paths.** Every path is built from a validated
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ID. `store.CleanID` is the only function allowed to turn input into a path
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element, and object files are opened through an `os.Root`.
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- **Expiry is checked on every read**, not only by the sweeper, and a missing
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file and an expired one answer identically.
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- **Uploads are published atomically**: the blob is fsynced and renamed into
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place before the metadata that advertises it, also by rename. A crash leaves
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something invisible rather than something broken.
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- **Generated tokens are hashed with SHA-256; chosen ones get PBKDF2** with
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their own salt. A 256-bit random value has nothing to crack, while a
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passphrase is guessable and probably reused elsewhere. The derivation is
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memoised per process and rate limited, so it cannot be used as an amplifier.
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- **The session cookie is `HttpOnly` and `SameSite=Strict`**, and every `POST`
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must be same-origin — `SameSite` does not cover logging in, which needs no
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cookie to submit.
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- **The app pages and the download responses have different CSP policies.**
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The app one must permit `connect-src` or the upload script is blocked; the
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download one must grant nothing at all. Both are pinned by tests.
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The tests cover the places where a mistake is expensive: size limits against a
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body with no declared length, vanity collisions, expiry on read, traversal and
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reserved names, `Content-Disposition` for hostile filenames, delete
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authorisation, symlink escapes, crash debris, CSRF, and credential handling.
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