Uncensored Send
A small self-hosted file drop. Uploads land in a flat data directory, expire on their own, and are served back as inert attachments.
Built for sharing large binaries with friends — a 400 MB Godot export is a
normal day here — without a tmp/ folder that grows forever.
- One static Go binary, standard library only. No database, no CSS or JavaScript build step, nothing to install.
- Anyone who can reach the page may upload, within a size cap and a lifetime.
- Named tokens raise those limits, unlock custom URLs, and can grant admin.
- Everything expires unless a token says otherwise.
Quickstart
go build -o send .
./send token add me --token - --vanity --admin # type a passphrase, or omit
./send --port 8080 # --data defaults to ./data
Open http://localhost:8080, click Log in, paste the token. That's it.
--token - reads a passphrase you choose from standard input; leave the flag
off and a random one is generated and printed once. Either way --data must
name the same directory the server runs with, or the server will never see
the token.
Uploading from a script:
curl --data-binary @MyGame.zip \
-H 'Content-Disposition: attachment; filename="MyGame.zip"' \
-H 'Authorization: Bearer <token>' \
-H 'Vanity: my-game' -H 'Expiry: 7d' \
http://localhost:8080/api/upload
The reply carries the download URL and a delete token. Use a generated token for scripts — a chosen passphrase is verified with a deliberately slow derivation, which is wasted on every request a script makes.
In production, put it behind a reverse proxy that terminates TLS, set
--public-url, and make sure the proxy neither buffers request bodies nor
imposes its own upload limit.
Options
Read ./send --help rather than this file. It lists every option with its
default and its environment variable, and unlike a README it cannot drift out
of date. ./send token --help does the same for credentials.
Options take one hyphen with a single letter and two with a full word:
-s 4GiB and --max-size=4GiB are the same option; -max-size is an error.
Every option also reads from SEND_-prefixed environment variables.
Development
go test ./...
go vet ./...
Layout: main.go and token.go are the CLI; internal/config parses options;
internal/store is the object store; internal/auth is credentials;
internal/server is the HTTP surface; web/ holds the templates and assets,
embedded at build time.
A few invariants worth knowing before changing anything:
- Upload size is never taken from
Content-Length. It is enforced on bytes actually written, and the transfer is cut off the moment it is exceeded. - Nothing served from
/d/may execute. Alwaysapplication/octet-stream, always an attachment, alwaysnosniffanddefault-src 'none'; sandbox. - Filenames are metadata, never paths. Every path is built from a validated
ID.
store.CleanIDis the only function allowed to turn input into a path element, and object files are opened through anos.Root. - Expiry is checked on every read, not only by the sweeper, and a missing file and an expired one answer identically.
- Uploads are published atomically: the blob is fsynced and renamed into place before the metadata that advertises it, also by rename. A crash leaves something invisible rather than something broken.
- Generated tokens are hashed with SHA-256; chosen ones get PBKDF2 with their own salt. A 256-bit random value has nothing to crack, while a passphrase is guessable and probably reused elsewhere. The derivation is memoised per process and rate limited, so it cannot be used as an amplifier.
- The session cookie is
HttpOnlyandSameSite=Strict, and everyPOSTmust be same-origin —SameSitedoes not cover logging in, which needs no cookie to submit. - The app pages and the download responses have different CSP policies.
The app one must permit
connect-srcor the upload script is blocked; the download one must grant nothing at all. Both are pinned by tests.
The tests cover the places where a mistake is expensive: size limits against a
body with no declared length, vanity collisions, expiry on read, traversal and
reserved names, Content-Disposition for hostile filenames, delete
authorisation, symlink escapes, crash debris, CSRF, and credential handling.