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@@ -7,9 +7,9 @@ The game blends some elements of traditional MMORPG dungeons with modern MOBAs.
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## Design Pillars
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| Power | Creation | Competition |
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| Power | Reaction | Competition |
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| --- | --- | --- |
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| Players gradually get stronger as they complete quests. | The quests provide upgrade paths that provide customization. | If not by sheer power or a good build, teams have to outperform the opposing team to win by any means. |
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| Players gradually get stronger as they complete quests. | Quests provide upgrade paths that provide opportunity to adapt. | If not by sheer power or a good build, teams have to outperform the opposing team to win by any means. |
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## Audience & Market
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