add stats
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@@ -7,9 +7,9 @@ The game blends some elements of traditional MMORPG dungeons with modern MOBAs.
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## Design Pillars
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| Power | Creation | Competition |
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| Power | Reaction | Competition |
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| --- | --- | --- |
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| Players gradually get stronger as they complete quests. | The quests provide upgrade paths that provide customization. | If not by sheer power or a good build, teams have to outperform the opposing team to win by any means. |
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| Players gradually get stronger as they complete quests. | Quests provide upgrade paths that provide opportunity to adapt. | If not by sheer power or a good build, teams have to outperform the opposing team to win by any means. |
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## Audience & Market
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Generated
+7
@@ -11,6 +11,7 @@
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"dependencies": {
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"@tweenjs/tween.js": "^25.0.0",
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"sat": "^0.9.0",
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"stats.js": "^0.17.0",
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"three": "^0.171.0",
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"websocket-express": "^3.1.2"
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}
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@@ -953,6 +954,12 @@
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"url": "https://github.com/sponsors/ljharb"
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}
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},
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"node_modules/stats.js": {
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"version": "0.17.0",
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"resolved": "https://registry.npmjs.org/stats.js/-/stats.js-0.17.0.tgz",
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"integrity": "sha512-hNKz8phvYLPEcRkeG1rsGmV5ChMjKDAWU7/OJJdDErPBNChQXxCo3WZurGpnWc6gZhAzEPFad1aVgyOANH1sMw==",
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"license": "MIT"
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},
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"node_modules/statuses": {
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"version": "2.0.1",
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"resolved": "https://registry.npmjs.org/statuses/-/statuses-2.0.1.tgz",
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@@ -12,6 +12,7 @@
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"dependencies": {
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"@tweenjs/tween.js": "^25.0.0",
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"sat": "^0.9.0",
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"stats.js": "^0.17.0",
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"three": "^0.171.0",
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"websocket-express": "^3.1.2"
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}
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@@ -1,5 +1,6 @@
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import * as THREE from 'three'
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import { Tween } from '@tweenjs/tween.js'
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import Stats from 'stats.js'
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const global = (0,eval)('this')
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const scene = new THREE.Scene()
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@@ -70,10 +71,15 @@ const tweenDuration = 33
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const keysDown = {}
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const mouse = {}
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var stats = new Stats()
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stats.showPanel(0)
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function render() {
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stats.begin()
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cameraMovement()
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Object.values(positionTweens).forEach((tween) => tween.update()) // TODO: clean up tweens
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renderer.render(scene, camera)
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stats.end()
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}
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function minimapRender() {
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@@ -560,4 +566,6 @@ window.addEventListener('load', () => {
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const minimap = minimapRenderer.domElement
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minimap.classList.add('minimap')
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document.body.appendChild(minimap)
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document.body.appendChild(stats.dom)
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})
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+2
-1
@@ -7,7 +7,8 @@
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"imports": {
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"three": "/three/build/three.module.js",
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"three/addons/": "/three/examples/jsm/",
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"@tweenjs/tween.js": "/@tweenjs/tween.js/dist/tween.esm.js"
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"@tweenjs/tween.js": "/@tweenjs/tween.js/dist/tween.esm.js",
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"stats.js": "/stats.js/src/stats.js"
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}
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}
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</script>
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+1
-3
@@ -1,9 +1,7 @@
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import Buff from './buff.js'
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import Projectile from './projectile.js'
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// major damage OR minor self sustain / crowd control
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// major support OR minor vision / selfless support / creative
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// major control OR minor mobility
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// Three classes: Blade, Armor, Charm
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export default class Ability {
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id = crypto.randomUUID()
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@@ -14,6 +14,7 @@ const game = new Game()
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app.use('/', express.static('public'))
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app.use('/three/', express.static('node_modules/three'))
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app.use('/@tweenjs/', express.static('node_modules/@tweenjs'))
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app.use('/stats.js/', express.static('node_modules/stats.js'))
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app.use(express.urlencoded({ extended: true }))
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app.ws('/ws', async (req, res) => {
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