display buffs in the client
This commit is contained in:
+21
-2
@@ -247,7 +247,7 @@ function connectWebSocket() {
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}
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}
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console.log(state)
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// console.log(state)
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if (state.width != null && state.height != null && (ground.geometry.attributes.width != state.width || ground.geometry.attributes.height != state.height)) {
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ground.geometry = new THREE.PlaneGeometry(state.width / 100, state.height / 100)
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@@ -294,6 +294,14 @@ function connectWebSocket() {
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teamMarker.layers.set(1)
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entity.add(teamMarker)
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const buffMaterial = new THREE.MeshToonMaterial({ color: 0xffff00, transparent: true, opacity: 0.4 })
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const buffMarker = new THREE.Mesh(new THREE.CylinderGeometry((e.visualRadius + 10) / 100, (e.visualRadius + 10) / 100, 1), buffMaterial)
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const buffMarkerSize = 400
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buffMarker.scale.y = e.height / buffMarkerSize
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buffMarker.layers.set(1)
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buffMarker.visible = false
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entity.add(buffMarker)
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if (e.id == playerId) {
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const rangeMaterial = teamMaterials['range']
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const rangeSize = (state.abilities.find((it) => it.id == e.abilities?.a)?.range ?? 0) + e.radius
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@@ -308,6 +316,8 @@ function connectWebSocket() {
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entities[e.id] = entity
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}
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entity.children.at(2).visible = e.buffs.some((it) => it.id == 'exposed') // TODO: only works for Exposed now
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entity.userData.flaggedForRemoval = false
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positionTweens[entity.id] = new Tween(entity.position).to({ x: e.position.x / 100, y: e.position.y / 100, z: e.height / 100 }, tweenDuration).start()
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@@ -422,6 +432,15 @@ function connectWebSocket() {
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}
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}
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let buffs = ``
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player.buffs.forEach((b) => {
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buffs += `<div class="buff"><div class="buff-body">${state.buffs.find((it) => it.id == b.id).name}</div></div>`
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})
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if (document.getElementById('buffs').innerHTML != buffs) {
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document.getElementById('buffs').innerHTML = buffs
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}
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let castIndicatorDisplay = 'none'
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if (player.casting != null) {
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castIndicatorDisplay = 'block'
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@@ -441,7 +460,7 @@ function connectWebSocket() {
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}
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}
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// document.getElementById('state').innerHTML = JSON.stringify(stateUpdates, null, 2)
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document.getElementById('state').innerHTML = JSON.stringify(stateUpdates, null, 2)
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}
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}
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@@ -132,6 +132,38 @@
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height: 20px;
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padding: 2px;
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}
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.buffs {
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position: fixed;
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display: flex;
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gap: 10px;
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inset: auto 0 120px calc(50vw - 165px);
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width: fit-content;
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}
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.buff {
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flex: 1 0 0;
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width: 30px;
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height: 30px;
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background-color: black;
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/* border: 1px solid gray; */
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border-right: 1px solid gray;
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color: white;
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overflow: hidden;
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}
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.buff:hover {
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overflow: visible;
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z-index: 3;
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}
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.buff-body {
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border: 1px solid gray;
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padding: 5px;
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background-color: black;
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width: fit-content;
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height: 100%;
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}
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</style>
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</head>
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<body>
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@@ -168,6 +200,7 @@
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<div id="ability-3-cooldown-text" class="cooldown-text"></div>
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</div>
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</div>
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<div id="buffs" class="buffs"></div>
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<script type="module" src="client.js"></script>
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</body>
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</html>
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+4
-4
@@ -42,7 +42,7 @@ export default class Ability {
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if (collidingEntity == null) { return }
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if (collidingEntity.team == (projectile.owner?.team ?? 'unknown')) { return }
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collidingEntity.damage(ability.damage)
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collidingEntity.damage(ability.damage, caster)
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projectile.despawn()
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}
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@@ -77,7 +77,7 @@ export default class Ability {
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if (target == null) { return }
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const rangedAttackAfter = function rangedAttackAfter() {
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target.damage(ability.damage)
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target.damage(ability.damage, caster)
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}
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const projectile = new Projectile({
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@@ -108,7 +108,7 @@ export default class Ability {
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const target = caster.game?.entities.find((it) => it.id == targetId)
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if (target == null) { return }
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target.damage(ability.damage)
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target.damage(ability.damage, caster)
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caster.cooldown(ability.id)
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},
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})
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@@ -185,7 +185,7 @@ export default class Ability {
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if (collidingEntity == null) { return }
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if (collidingEntity.team == (projectile.owner?.team ?? 'unknown')) { return }
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collidingEntity.applyBuff(Buff.exposed.id)
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collidingEntity.applyBuff(Buff.exposed.id, caster.id)
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projectile.despawn()
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}
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+23
-12
@@ -153,14 +153,17 @@ export default class Entity {
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)
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}
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applyBuff(id) {
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applyBuff(id, sourceId = null) {
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const index = this.buffs.findIndex((it) => it.id == id)
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const source = sourceId ?? this.id
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const timestamp = this.game?.currentTick ?? 0
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if (index > -1) {
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this.buffs[index].timestamp = timestamp
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this.buffs[index].source = source
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}
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else {
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this.buffs.push({ id, timestamp })
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this.buffs.push({ id, source, timestamp })
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}
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}
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@@ -191,11 +194,14 @@ export default class Entity {
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.reduce((e1, e2) => (e1?.distanceTo(cursor) ?? Infinity) < e2.distanceTo(cursor) ? e1 : e2, null)
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}
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damage(amount) {
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damage(amount, source = null) {
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let damage = amount
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if (this.hasBuff(Buff.exposed.id)) {
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damage *= 3 // TODO: move to buff, make generic
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this.removeBuff(Buff.exposed.id)
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const buff = this.getBuff(Buff.exposed.id)
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if (buff.source == source.id) {
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damage *= 3 // TODO: move to Buff class to make generic
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this.removeBuff(Buff.exposed.id)
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}
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}
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this.health = Math.min(Math.max(0, this.health - damage), this.maxHealth)
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@@ -209,6 +215,16 @@ export default class Entity {
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return this.position.distanceTo(cursor)
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}
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getBuff(id) {
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const entityBuff = this.buffs.find((it) => it.id == id)
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if (entityBuff == null) { return }
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const buffDefinition = this.game?.buffs.find((it) => it.id == entityBuff.id)
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if (buffDefinition == null) { return }
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return { ...buffDefinition, ...entityBuff }
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}
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hasBuff(id) {
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return this.buffs.some((it) => it.id == id)
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}
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@@ -405,13 +421,8 @@ export default class Entity {
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}
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#tickBuff(index) {
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const entityBuff = this.buffs[index]
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if (entityBuff == null) { return }
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const buffDefinition = this.game?.buffs.find((it) => it.id == entityBuff.id)
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if (buffDefinition == null) { return }
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const buff = { ...buffDefinition, ...entityBuff }
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if (this.buffs[index] == null) { return }
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const buff = this.getBuff(this.buffs[index].id)
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const duration = this.game?.secToTick(buff.duration) ?? 0
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const currentTick = this.game?.currentTick ?? 0
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+9
-9
@@ -121,17 +121,17 @@ function laneScenario() {
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game.spawnEntity(new Entity(Template.minion(Team.red, { ranged: true, route: redRoute })))
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}
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}
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// game.logic = gameLogic
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game.logic = gameLogic
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player2.teleport(new Vector2(100, 100))
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player2.logic = function patrolLogic() {
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const entity = this
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if (entity.position.x < 100) { entity.memory.patrolReverse = false }
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if (entity.position.x > 1900) { entity.memory.patrolReverse = true }
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const goal = entity.memory.patrolReverse ? new Vector2(50, 100) : new Vector2(1950, 100)
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// player2.teleport(new Vector2(100, 100))
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// player2.logic = function patrolLogic() {
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// const entity = this
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// if (entity.position.x < 100) { entity.memory.patrolReverse = false }
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// if (entity.position.x > 1900) { entity.memory.patrolReverse = true }
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// const goal = entity.memory.patrolReverse ? new Vector2(50, 100) : new Vector2(1950, 100)
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entity.moveAction(goal)
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}
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// entity.moveAction(goal)
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// }
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// player1.abilities[0] = 'melee_attack'
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}
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