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instructions-clear/scripts/states/fall.gd
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GDScript

extends State
func process_physics(delta: float) -> State:
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
var target_velocity = Vector3(0, subject.velocity.y, 0)
subject.velocity = subject.velocity.move_toward(target_velocity, subject.air_deceleration * delta)
subject.velocity += Main.gravity_velocity
subject.move_and_slide()
if not subject.is_on_floor(): return
if %Input.direction.length() < 0.05: return %Idle
if %Input.walk: return %Walk
return %Run