11 lines
555 B
GDScript
11 lines
555 B
GDScript
extends Node
|
|
|
|
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
|
|
var gravity_vector: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity_vector")
|
|
var physics_tickrate = Engine.get_physics_ticks_per_second()
|
|
var terminal_velocity: float = 150.0
|
|
var gravity_velocity: Vector3 = (gravity_vector * gravity) / (physics_tickrate as float)
|
|
|
|
func is_server_or_predicting(player_id: int, client_prediction: bool = false):
|
|
return multiplayer.is_server() or (multiplayer.get_unique_id() == player_id and client_prediction)
|