extends Node var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") var gravity_vector: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity_vector") var physics_tickrate = Engine.get_physics_ticks_per_second() var terminal_velocity: float = 150.0 var gravity_velocity: Vector3 = (gravity_vector * gravity) / (physics_tickrate as float) func is_server_or_predicting(player_id: int, client_prediction: bool = false): return multiplayer.is_server() or (multiplayer.get_unique_id() == player_id and client_prediction)