195 lines
5.9 KiB
JavaScript
195 lines
5.9 KiB
JavaScript
import * as THREE from 'three'
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const global = (0,eval)("this")
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const scene = new THREE.Scene()
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const raycaster = new THREE.Raycaster()
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const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
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const renderer = new THREE.WebGLRenderer()
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setAnimationLoop(render)
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camera.position.set(5, -12, 10)
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camera.rotation.set((60 / 180) * Math.PI, 0, 0)
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const entityMaterial = new THREE.MeshToonMaterial({ color: 0xffffff })
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const terrainMaterial = new THREE.MeshToonMaterial({ color: 0xffd700 })
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const minimapCamera = new THREE.OrthographicCamera(-10, 10, 10, -10)
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const minimapRenderer = new THREE.WebGLRenderer()
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minimapRenderer.setSize(300, 300)
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minimapRenderer.setAnimationLoop(minimapRender)
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minimapCamera.position.set(10, 10, 10)
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const entities = {}
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const terrains = {}
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const geometry = new THREE.PlaneGeometry(0, 0)
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const material = new THREE.MeshToonMaterial({ color: 0x115011 })
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const ground = new THREE.Mesh(geometry, material)
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scene.add(ground)
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const ambientLight = new THREE.AmbientLight(0x404040)
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scene.add(ambientLight)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 2.5)
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directionalLight.position.set(-0.3, 0.1, 1)
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directionalLight.power = 3000
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scene.add(directionalLight)
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global.THREE = THREE
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global.renderer = renderer
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global.camera = camera
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global.scene = scene
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const keysDown = {}
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function render() {
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cameraMovement()
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renderer.render(scene, camera)
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}
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function minimapRender() {
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minimapRenderer.render(scene, minimapCamera)
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}
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const cameraSpeed = 0.1
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function cameraMovement() {
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if (keysDown.ArrowLeft) { camera.position.x -= cameraSpeed }
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else if (keysDown.ArrowRight) { camera.position.x += cameraSpeed }
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if (keysDown.ArrowUp) { camera.position.y += cameraSpeed }
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else if (keysDown.ArrowDown) { camera.position.y -= cameraSpeed }
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if (keysDown.Space) {
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camera.position.set(entities['1'].position.x, entities['1'].position.y - 17, 10)
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}
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}
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var websocket = null
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global.websocket = null
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var timerId = null
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function connectWebSocket() {
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websocket = new WebSocket('ws://127.0.0.1:1280/ws')
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global.websocket = websocket
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websocket.onerror = () => websocket.close()
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websocket.onopen = () => {
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document.getElementById('connection').innerHTML = 'open'
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clearInterval(timerId)
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}
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websocket.onclose = () => {
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websocket = null
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document.getElementById('connection').innerHTML = 'closed'
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timerId = setInterval(() => {
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if (websocket == null) {
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connectWebSocket()
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}
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}, 2000)
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}
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websocket.onmessage = (event) => {
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let state = JSON.parse(event.data)
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if (state.width != null && state.height != null && (ground.geometry.attributes.width != state.width || ground.geometry.attributes.height != state.height)) {
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ground.geometry = new THREE.PlaneGeometry(state.width / 100, state.height / 100)
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ground.position.set(state.width / 200, state.height / 200, 0)
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}
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for (const e of state.entities ?? []) {
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let entity
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if (e.id in entities) {
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entity = entities[e.id]
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}
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else {
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entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius / 100), entityMaterial)
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entity.userData.type = 'entity'
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entity.userData.id = e.id
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scene.add(entity)
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entities[e.id] = entity
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}
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entity.position.set(e.position.x / 100, e.position.y / 100, e.radius / 100)
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}
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for (const t of state.terrains ?? []) {
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let terrain
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if (t.id in terrains) {
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terrain = terrains[t.id]
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}
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else {
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const vertices = t.relativeVertices
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const shape = new THREE.Shape()
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shape.moveTo(vertices.at(0).x / 100, vertices.at(0).y / 100)
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vertices.slice(1).forEach((v) => shape.lineTo(v.x / 100, v.y / 100))
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terrain = new THREE.Mesh(new THREE.ExtrudeGeometry(shape, { bevelEnabled: false, depth: 0.5 }), terrainMaterial)
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terrain.userData.type = 'terrain'
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terrain.userData.id = t.id
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scene.add(terrain)
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terrains[t.id] = terrain
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}
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terrain.position.set(t.position.x / 100, t.position.y / 100, 0)
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}
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document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
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}
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}
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window.addEventListener('load', () => {
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connectWebSocket()
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const canvas = renderer.domElement
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canvas.classList.add('canvas')
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canvas.addEventListener('mousedown', (event) => {
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raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
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const intersect = raycaster.intersectObject(ground).at(0)?.point
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if (intersect != null) {
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if (event.button == 0) {
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const x = Math.round(intersect.x * 100)
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const y = Math.round(intersect.y * 100)
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websocket.send(JSON.stringify({ action: 'move', id: '2', x, y }))
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}
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if (event.button == 2) {
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const x = Math.round(intersect.x * 100)
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const y = Math.round(intersect.y * 100)
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websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
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}
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}
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})
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document.addEventListener('wheel', (event) => {
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if (event.deltaY < 0) {
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camera.zoom += 0.2
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if (camera.zoom > 3) {
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camera.zoom = 3
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}
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camera.updateProjectionMatrix()
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}
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if (event.deltaY > 0) {
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camera.zoom -= 0.2
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if (camera.zoom < 1) {
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camera.zoom = 1
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}
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camera.updateProjectionMatrix()
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}
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})
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window.addEventListener('resize', (event) => {
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camera.aspect = window.innerWidth / window.innerHeight
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camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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document.addEventListener('contextmenu', (event) => event.preventDefault())
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window.addEventListener('keydown', (event) => keysDown[event.code] = true)
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window.addEventListener('keyup', (event) => keysDown[event.code] = false)
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document.body.appendChild(canvas)
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const minimap = minimapRenderer.domElement
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minimap.classList.add('minimap')
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document.body.appendChild(minimap)
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})
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