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instructions-clear/scenes/chaser.tscn
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[gd_scene load_steps=21 format=3 uid="uid://dvqj0souma3mh"]
[ext_resource type="Script" path="res://scripts/runner.gd" id="1_hjhpa"]
[ext_resource type="Script" path="res://scripts/multiplayer/input.gd" id="2_ktv5u"]
[ext_resource type="Material" uid="uid://diptcpjxid3cm" path="res://materials/chaser.tres" id="3_tvy4p"]
[ext_resource type="Script" path="res://scripts/states/state_machine.gd" id="4_ttxqy"]
[ext_resource type="Script" path="res://scripts/states/idle.gd" id="5_vepvv"]
[ext_resource type="Script" path="res://scripts/states/run.gd" id="6_fllo7"]
[ext_resource type="Script" path="res://scripts/states/fall.gd" id="7_0e04j"]
[ext_resource type="Script" path="res://scripts/states/dead.gd" id="9_8je4a"]
[ext_resource type="Script" path="res://scripts/states/lunge.gd" id="9_nqccg"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ukf45"]
properties/0/path = NodePath(".:player_id")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(".:server_position")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:server_rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1agtp"]
properties/0/path = NodePath("Input:direction")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath("Input:walk")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("Input:primary_interact")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("Input:secondary_interact")
properties/3/spawn = true
properties/3/replication_mode = 1
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_j6tb3"]
radius = 0.3
height = 1.8
[sub_resource type="CapsuleMesh" id="CapsuleMesh_di3a0"]
radius = 0.3
height = 1.8
[sub_resource type="PrismMesh" id="PrismMesh_fcj1v"]
[sub_resource type="SphereMesh" id="SphereMesh_tudvv"]
[sub_resource type="SphereMesh" id="SphereMesh_1gltg"]
[sub_resource type="BoxShape3D" id="BoxShape3D_rsamr"]
size = Vector3(1, 1.75, 1.5)
[sub_resource type="BoxMesh" id="BoxMesh_phaav"]
size = Vector3(1, 1.75, 1.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ssauw"]
albedo_color = Color(1, 0, 0, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_wsx1k"]
[node name="Chaser" type="CharacterBody3D" node_paths=PackedStringArray("state_machine")]
script = ExtResource("1_hjhpa")
state_machine = NodePath("StateMachine")
[node name="Sync" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ukf45")
[node name="Input" type="MultiplayerSynchronizer" parent="."]
unique_name_in_owner = true
replication_config = SubResource("SceneReplicationConfig_1agtp")
script = ExtResource("2_ktv5u")
[node name="CameraPivot" type="Node3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="Collider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_j6tb3")
[node name="RotationBase" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Skin" type="Node3D" parent="RotationBase"]
unique_name_in_owner = true
[node name="MainBody" type="MeshInstance3D" parent="RotationBase/Skin"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_di3a0")
skeleton = NodePath("../../..")
surface_material_override/0 = ExtResource("3_tvy4p")
[node name="Beak" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.35, 0, 0, 0, -0.105655, 0.0906308, 0, -0.226577, -0.0422618, 0, 0.45, -0.3)
mesh = SubResource("PrismMesh_fcj1v")
[node name="RightEye" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_tudvv")
[node name="LeftEye" type="MeshInstance3D" parent="RotationBase/Skin/MainBody"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -0.1, 0.6, -0.25)
mesh = SubResource("SphereMesh_1gltg")
[node name="Attack" type="Area3D" parent="RotationBase"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.75)
monitoring = false
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RotationBase/Attack"]
shape = SubResource("BoxShape3D_rsamr")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RotationBase/Attack"]
transparency = 0.8
mesh = SubResource("BoxMesh_phaav")
surface_material_override/0 = SubResource("StandardMaterial3D_ssauw")
[node name="FloatingCamera" type="Node" parent="."]
[node name="CameraPlatform" type="Node3D" parent="FloatingCamera"]
unique_name_in_owner = true
[node name="CameraSpringArm" type="SpringArm3D" parent="FloatingCamera/CameraPlatform"]
shape = SubResource("SphereShape3D_wsx1k")
spring_length = 3.5
[node name="Camera" type="Camera3D" parent="FloatingCamera/CameraPlatform/CameraSpringArm"]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("current_state")]
script = ExtResource("4_ttxqy")
current_state = NodePath("Idle")
[node name="Idle" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("5_vepvv")
[node name="Run" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("6_fllo7")
[node name="Fall" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("7_0e04j")
[node name="Dead" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("9_8je4a")
[node name="Lunge" type="Node" parent="StateMachine"]
unique_name_in_owner = true
script = ExtResource("9_nqccg")
[connection signal="delta_synchronized" from="Sync" to="." method="_on_sync_delta_synchronized"]