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instructions-clear/public/client.js
T
2024-12-25 00:32:33 +09:00

196 lines
6.0 KiB
JavaScript

import * as THREE from 'three'
const global = (0,eval)("this")
const scene = new THREE.Scene()
const raycaster = new THREE.Raycaster()
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setAnimationLoop(render)
camera.position.set(5, -12, 10)
camera.rotation.set((60 / 180) * Math.PI, 0, 0)
const entityMaterial = new THREE.MeshToonMaterial({ color: 0xffffff })
const terrainMaterial = new THREE.MeshToonMaterial({ color: 0xffd700 })
const minimapCamera = new THREE.OrthographicCamera(-10, 10, 10, -10)
const minimapRenderer = new THREE.WebGLRenderer()
minimapRenderer.setSize(600, 600)
minimapRenderer.setAnimationLoop(minimapRender)
minimapCamera.position.set(10, 10, 10)
const entities = {}
const terrains = {}
const geometry = new THREE.PlaneGeometry(0, 0)
const material = new THREE.MeshToonMaterial({ color: 0x115011 })
const ground = new THREE.Mesh(geometry, material)
scene.add(ground)
const ambientLight = new THREE.AmbientLight(0x404040)
scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 2.5)
directionalLight.position.set(-0.3, 0.1, 1)
directionalLight.power = 3000
scene.add(directionalLight)
global.THREE = THREE
global.renderer = renderer
global.camera = camera
global.scene = scene
const keysDown = {}
function render() {
cameraMovement()
renderer.render(scene, camera)
}
function minimapRender() {
minimapRenderer.render(scene, minimapCamera)
}
const cameraSpeed = 0.1
function cameraMovement() {
if (keysDown.ArrowLeft) { camera.position.x -= cameraSpeed }
else if (keysDown.ArrowRight) { camera.position.x += cameraSpeed }
if (keysDown.ArrowUp) { camera.position.y += cameraSpeed }
else if (keysDown.ArrowDown) { camera.position.y -= cameraSpeed }
if (keysDown.Space) {
camera.position.set(entities['1'].position.x, entities['1'].position.y - 17, 10)
}
}
var websocket = null
global.websocket = null
var timerId = null
function connectWebSocket() {
websocket = new WebSocket('ws://127.0.0.1:1280/ws')
global.websocket = websocket
websocket.onerror = () => websocket.close()
websocket.onopen = () => {
document.getElementById('connection').innerHTML = 'open'
clearInterval(timerId)
}
websocket.onclose = () => {
websocket = null
document.getElementById('connection').innerHTML = 'closed'
timerId = setInterval(() => {
if (websocket == null) {
connectWebSocket()
}
}, 2000)
}
websocket.onmessage = (event) => {
let state = JSON.parse(event.data)
if (state.width != null && state.height != null && (ground.geometry.attributes.width != state.width || ground.geometry.attributes.height != state.height)) {
ground.geometry = new THREE.PlaneGeometry(state.width / 100, state.height / 100)
ground.position.set(state.width / 200, state.height / 200, 0)
}
for (const e of state.entities ?? []) {
let entity
if (e.id in entities) {
entity = entities[e.id]
}
else {
entity = new THREE.Mesh(new THREE.CylinderGeometry(e.radius / 100, e.radius / 100, e.radius / 50), entityMaterial)
entity.rotation.x = Math.PI / 2
entity.userData.type = 'entity'
entity.userData.id = e.id
scene.add(entity)
entities[e.id] = entity
}
entity.position.set(e.position.x / 100, e.position.y / 100, e.radius / 100)
}
for (const t of state.terrains ?? []) {
let terrain
if (t.id in terrains) {
terrain = terrains[t.id]
}
else {
const vertices = t.relativeVertices
const shape = new THREE.Shape()
shape.moveTo(vertices.at(0).x / 100, vertices.at(0).y / 100)
vertices.slice(1).forEach((v) => shape.lineTo(v.x / 100, v.y / 100))
terrain = new THREE.Mesh(new THREE.ExtrudeGeometry(shape, { bevelEnabled: false, depth: 0.5 }), terrainMaterial)
terrain.userData.type = 'terrain'
terrain.userData.id = t.id
scene.add(terrain)
terrains[t.id] = terrain
}
terrain.position.set(t.position.x / 100, t.position.y / 100, 0)
}
document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
}
}
window.addEventListener('load', () => {
connectWebSocket()
const canvas = renderer.domElement
canvas.classList.add('canvas')
canvas.addEventListener('mousedown', (event) => {
raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
const intersect = raycaster.intersectObject(ground).at(0)?.point
if (intersect != null) {
if (event.button == 0) {
const x = Math.round(intersect.x * 100)
const y = Math.round(intersect.y * 100)
websocket.send(JSON.stringify({ action: 'move', id: '2', x, y }))
}
if (event.button == 2) {
const x = Math.round(intersect.x * 100)
const y = Math.round(intersect.y * 100)
websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
}
}
})
document.addEventListener('wheel', (event) => {
if (event.deltaY < 0) {
camera.zoom += 0.2
if (camera.zoom > 3) {
camera.zoom = 3
}
camera.updateProjectionMatrix()
}
if (event.deltaY > 0) {
camera.zoom -= 0.2
if (camera.zoom < 1) {
camera.zoom = 1
}
camera.updateProjectionMatrix()
}
})
window.addEventListener('resize', (event) => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
document.addEventListener('contextmenu', (event) => event.preventDefault())
window.addEventListener('keydown', (event) => keysDown[event.code] = true)
window.addEventListener('keyup', (event) => keysDown[event.code] = false)
document.body.appendChild(canvas)
const minimap = minimapRenderer.domElement
minimap.classList.add('minimap')
document.body.appendChild(minimap)
})