despawn runner or chaser on disconnect

This commit is contained in:
2025-02-21 17:59:23 +09:00
parent 591225996d
commit ca63d4594c
15 changed files with 85 additions and 97 deletions
+5 -13
View File
@@ -1,22 +1,14 @@
extends State
func process_physics(delta: float) -> State:
if not multiplayer.is_server() and (multiplayer.get_unique_id() != subject.player_id or not subject.client_prediction):
return
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
var target_velocity = Vector3(0, subject.velocity.y, 0)
subject.velocity = subject.velocity.move_toward(target_velocity, subject.air_deceleration * delta)
subject.velocity += Main.gravity_velocity
subject.move_and_slide()
if subject.is_on_floor():
var input_direction = %Input.direction
if input_direction.length() < 0.05:
return %Idle
if %Input.walking:
return %Walk
return %Run
return
if not subject.is_on_floor(): return
if %Input.direction.length() < 0.05: return %Idle
if %Input.walk: return %Walk
return %Run