despawn runner or chaser on disconnect
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@@ -5,3 +5,6 @@ var gravity_vector: Vector3 = ProjectSettings.get_setting("physics/3d/default_gr
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var physics_tickrate = Engine.get_physics_ticks_per_second()
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var terminal_velocity: float = 150.0
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var gravity_velocity: Vector3 = (gravity_vector * gravity) / (physics_tickrate as float)
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func is_server_or_predicting(player_id: int, client_prediction: bool = false):
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return multiplayer.is_server() or (multiplayer.get_unique_id() == player_id and client_prediction)
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