despawn runner or chaser on disconnect

This commit is contained in:
2025-02-21 17:59:23 +09:00
parent 591225996d
commit ca63d4594c
15 changed files with 85 additions and 97 deletions
+3
View File
@@ -5,3 +5,6 @@ var gravity_vector: Vector3 = ProjectSettings.get_setting("physics/3d/default_gr
var physics_tickrate = Engine.get_physics_ticks_per_second()
var terminal_velocity: float = 150.0
var gravity_velocity: Vector3 = (gravity_vector * gravity) / (physics_tickrate as float)
func is_server_or_predicting(player_id: int, client_prediction: bool = false):
return multiplayer.is_server() or (multiplayer.get_unique_id() == player_id and client_prediction)