despawn runner or chaser on disconnect
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+11
-5
@@ -15,18 +15,24 @@ properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath(".:server_position")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:server_rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/2/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1agtp"]
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properties/0/path = NodePath("Input:direction")
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properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath("Input:walking")
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properties/0/replication_mode = 1
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properties/1/path = NodePath("Input:walk")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/1/replication_mode = 1
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properties/2/path = NodePath("Input:primary_interact")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath("Input:secondary_interact")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_j6tb3"]
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radius = 0.3
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