despawn runner or chaser on disconnect
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@@ -10,9 +10,14 @@ background_mode = 1
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.01
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tonemap_mode = 3
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sdfgi_read_sky_light = false
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glow_enabled = true
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glow_normalized = true
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volumetric_fog_enabled = true
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volumetric_fog_albedo = Color(0.381703, 0.381703, 0.381703, 1)
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volumetric_fog_emission = Color(0.314009, 2.89988e-06, 1.52815e-06, 1)
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volumetric_fog_emission_energy = 0.25
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1l61b"]
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