despawn runner or chaser on disconnect
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+1
-1
@@ -44,7 +44,7 @@ height = 1.8
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[sub_resource type="SphereShape3D" id="SphereShape3D_wsx1k"]
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[node name="Runner" type="CharacterBody3D" node_paths=PackedStringArray("state_machine")]
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[node name="Chaser" type="CharacterBody3D" node_paths=PackedStringArray("state_machine")]
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script = ExtResource("1_hjhpa")
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state_machine = NodePath("StateMachine")
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+2
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@@ -143,12 +143,12 @@ mesh = SubResource("BoxMesh_lm401")
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[node name="FirstFloorLight" type="OmniLight3D" parent="Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0)
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light_energy = 0.5
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shadow_enabled = true
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omni_range = 40.0
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omni_attenuation = 1.5
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[node name="SecondFloorLight" type="OmniLight3D" parent="Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9, 0)
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light_energy = 0.5
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shadow_enabled = true
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omni_range = 40.0
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omni_attenuation = 1.5
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@@ -10,9 +10,14 @@ background_mode = 1
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.01
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tonemap_mode = 3
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sdfgi_read_sky_light = false
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glow_enabled = true
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glow_normalized = true
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volumetric_fog_enabled = true
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volumetric_fog_albedo = Color(0.381703, 0.381703, 0.381703, 1)
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volumetric_fog_emission = Color(0.314009, 2.89988e-06, 1.52815e-06, 1)
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volumetric_fog_emission_energy = 0.25
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1l61b"]
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+11
-5
@@ -15,18 +15,24 @@ properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath(".:server_position")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:server_rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 2
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properties/2/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_1agtp"]
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properties/0/path = NodePath("Input:direction")
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properties/0/spawn = true
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properties/0/replication_mode = 2
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properties/1/path = NodePath("Input:walking")
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properties/0/replication_mode = 1
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properties/1/path = NodePath("Input:walk")
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properties/1/spawn = true
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properties/1/replication_mode = 2
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properties/1/replication_mode = 1
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properties/2/path = NodePath("Input:primary_interact")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath("Input:secondary_interact")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_j6tb3"]
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radius = 0.3
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