add minimap
This commit is contained in:
@@ -27,6 +27,7 @@
|
|||||||
|
|
||||||
.debug-panel {
|
.debug-panel {
|
||||||
position: fixed;
|
position: fixed;
|
||||||
|
opacity: 0.2;
|
||||||
inset: 0 0 auto auto;
|
inset: 0 0 auto auto;
|
||||||
border-bottom-left-radius: 10px;
|
border-bottom-left-radius: 10px;
|
||||||
padding: 10px 10px 20px 20px;
|
padding: 10px 10px 20px 20px;
|
||||||
@@ -35,6 +36,21 @@
|
|||||||
border-top: none;
|
border-top: none;
|
||||||
border-right: none;
|
border-right: none;
|
||||||
width: 400px;
|
width: 400px;
|
||||||
|
transition-duration: 0.2s;
|
||||||
|
transition-property: opacity;
|
||||||
|
}
|
||||||
|
|
||||||
|
.debug-panel:hover {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.minimap {
|
||||||
|
position: fixed;
|
||||||
|
inset: auto 0 0 auto;
|
||||||
|
border: 5px solid gray;
|
||||||
|
border-top-left-radius: 10px;
|
||||||
|
border-bottom: none;
|
||||||
|
border-right: none;
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
</head>
|
</head>
|
||||||
|
|||||||
+24
-6
@@ -2,12 +2,22 @@ import * as THREE from 'three'
|
|||||||
|
|
||||||
const global = (0,eval)("this")
|
const global = (0,eval)("this")
|
||||||
const scene = new THREE.Scene()
|
const scene = new THREE.Scene()
|
||||||
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
|
|
||||||
const raycaster = new THREE.Raycaster()
|
const raycaster = new THREE.Raycaster()
|
||||||
|
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
|
||||||
const renderer = new THREE.WebGLRenderer()
|
const renderer = new THREE.WebGLRenderer()
|
||||||
const entities = {}
|
|
||||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||||
renderer.setAnimationLoop(animate)
|
renderer.setAnimationLoop(render)
|
||||||
|
camera.position.set(5, -12, 10)
|
||||||
|
camera.rotation.set((60 / 180) * Math.PI, 0, 0)
|
||||||
|
|
||||||
|
const minimapCamera = new THREE.OrthographicCamera(-5, 5, 5, -5)
|
||||||
|
const minimapRenderer = new THREE.WebGLRenderer()
|
||||||
|
|
||||||
|
minimapRenderer.setSize(300, 300)
|
||||||
|
minimapRenderer.setAnimationLoop(minimapRender)
|
||||||
|
minimapCamera.position.set(5, 5, 10)
|
||||||
|
|
||||||
|
const entities = {}
|
||||||
|
|
||||||
const geometry = new THREE.PlaneGeometry(0, 0)
|
const geometry = new THREE.PlaneGeometry(0, 0)
|
||||||
const material = new THREE.MeshToonMaterial({ color: 0x115011 })
|
const material = new THREE.MeshToonMaterial({ color: 0x115011 })
|
||||||
@@ -26,13 +36,15 @@ global.THREE = THREE
|
|||||||
global.renderer = renderer
|
global.renderer = renderer
|
||||||
global.camera = camera
|
global.camera = camera
|
||||||
global.scene = scene
|
global.scene = scene
|
||||||
camera.position.set(3, -12, 10)
|
|
||||||
camera.rotation.set((60 / 180) * Math.PI, 0, 0)
|
|
||||||
|
|
||||||
function animate() {
|
function render() {
|
||||||
renderer.render(scene, camera)
|
renderer.render(scene, camera)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function minimapRender() {
|
||||||
|
minimapRenderer.render(scene, minimapCamera)
|
||||||
|
}
|
||||||
|
|
||||||
var websocket = null
|
var websocket = null
|
||||||
global.websocket = null
|
global.websocket = null
|
||||||
var timerId = null
|
var timerId = null
|
||||||
@@ -87,6 +99,8 @@ window.addEventListener('load', () => {
|
|||||||
connectWebSocket()
|
connectWebSocket()
|
||||||
|
|
||||||
const canvas = renderer.domElement
|
const canvas = renderer.domElement
|
||||||
|
canvas.classList.add('canvas')
|
||||||
|
|
||||||
canvas.addEventListener('mousedown', (event) => {
|
canvas.addEventListener('mousedown', (event) => {
|
||||||
raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
|
raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
|
||||||
const intersect = raycaster.intersectObject(ground).at(0)?.point
|
const intersect = raycaster.intersectObject(ground).at(0)?.point
|
||||||
@@ -131,4 +145,8 @@ window.addEventListener('load', () => {
|
|||||||
document.addEventListener("contextmenu", (event) => event.preventDefault())
|
document.addEventListener("contextmenu", (event) => event.preventDefault())
|
||||||
|
|
||||||
document.body.appendChild(canvas)
|
document.body.appendChild(canvas)
|
||||||
|
|
||||||
|
const minimap = minimapRenderer.domElement
|
||||||
|
minimap.classList.add('minimap')
|
||||||
|
document.body.appendChild(minimap)
|
||||||
})
|
})
|
||||||
|
|||||||
+2
-2
@@ -61,8 +61,8 @@ export default class Entity {
|
|||||||
const speed = this.speed / (this.game?.tickBudget ?? 1000)
|
const speed = this.speed / (this.game?.tickBudget ?? 1000)
|
||||||
if (this.#dest != null) {
|
if (this.#dest != null) {
|
||||||
const fixedDest = new THREE.Vector2(
|
const fixedDest = new THREE.Vector2(
|
||||||
Math.min(Math.max(this.radius, this.#dest.x), this.game?.width ?? Infinity),
|
Math.min(Math.max(this.radius, this.#dest.x), (this.game?.width ?? Infinity) - this.radius),
|
||||||
Math.min(Math.max(this.radius, this.#dest.y), this.game?.height ?? Infinity),
|
Math.min(Math.max(this.radius, this.#dest.y), (this.game?.height ?? Infinity) - this.radius),
|
||||||
)
|
)
|
||||||
|
|
||||||
const distance = this.position.clone().sub(fixedDest).length()
|
const distance = this.position.clone().sub(fixedDest).length()
|
||||||
|
|||||||
+2
-2
@@ -3,8 +3,8 @@ import { EventEmitter } from 'node:events'
|
|||||||
export default class Game {
|
export default class Game {
|
||||||
tickRate = 30
|
tickRate = 30
|
||||||
currentTick = 0
|
currentTick = 0
|
||||||
width = 15000
|
width = 1000
|
||||||
height = 15000
|
height = 1000
|
||||||
|
|
||||||
#entities = []
|
#entities = []
|
||||||
#eventEmitter = new EventEmitter()
|
#eventEmitter = new EventEmitter()
|
||||||
|
|||||||
+2
-2
@@ -41,13 +41,13 @@ app.listen(port, () => {
|
|||||||
|
|
||||||
const entity = new Entity()
|
const entity = new Entity()
|
||||||
entity.id = '1'
|
entity.id = '1'
|
||||||
entity.teleport(0, 0)
|
entity.teleport(100, 100)
|
||||||
entity.radius = 35
|
entity.radius = 35
|
||||||
game.spawn_entity(entity)
|
game.spawn_entity(entity)
|
||||||
|
|
||||||
const entity2 = new Entity()
|
const entity2 = new Entity()
|
||||||
entity2.id = '2'
|
entity2.id = '2'
|
||||||
entity2.teleport(100, 100)
|
entity2.teleport(200, 100)
|
||||||
entity2.radius = 35
|
entity2.radius = 35
|
||||||
game.spawn_entity(entity2)
|
game.spawn_entity(entity2)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user