add minimap
This commit is contained in:
@@ -27,6 +27,7 @@
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.debug-panel {
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position: fixed;
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opacity: 0.2;
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inset: 0 0 auto auto;
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border-bottom-left-radius: 10px;
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padding: 10px 10px 20px 20px;
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@@ -35,6 +36,21 @@
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border-top: none;
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border-right: none;
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width: 400px;
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transition-duration: 0.2s;
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transition-property: opacity;
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}
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.debug-panel:hover {
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opacity: 1;
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}
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.minimap {
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position: fixed;
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inset: auto 0 0 auto;
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border: 5px solid gray;
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border-top-left-radius: 10px;
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border-bottom: none;
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border-right: none;
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}
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</style>
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</head>
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+24
-6
@@ -2,12 +2,22 @@ import * as THREE from 'three'
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const global = (0,eval)("this")
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const scene = new THREE.Scene()
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const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
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const raycaster = new THREE.Raycaster()
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const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
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const renderer = new THREE.WebGLRenderer()
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const entities = {}
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setAnimationLoop(animate)
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renderer.setAnimationLoop(render)
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camera.position.set(5, -12, 10)
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camera.rotation.set((60 / 180) * Math.PI, 0, 0)
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const minimapCamera = new THREE.OrthographicCamera(-5, 5, 5, -5)
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const minimapRenderer = new THREE.WebGLRenderer()
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minimapRenderer.setSize(300, 300)
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minimapRenderer.setAnimationLoop(minimapRender)
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minimapCamera.position.set(5, 5, 10)
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const entities = {}
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const geometry = new THREE.PlaneGeometry(0, 0)
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const material = new THREE.MeshToonMaterial({ color: 0x115011 })
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@@ -26,13 +36,15 @@ global.THREE = THREE
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global.renderer = renderer
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global.camera = camera
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global.scene = scene
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camera.position.set(3, -12, 10)
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camera.rotation.set((60 / 180) * Math.PI, 0, 0)
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function animate() {
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function render() {
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renderer.render(scene, camera)
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}
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function minimapRender() {
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minimapRenderer.render(scene, minimapCamera)
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}
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var websocket = null
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global.websocket = null
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var timerId = null
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@@ -87,6 +99,8 @@ window.addEventListener('load', () => {
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connectWebSocket()
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const canvas = renderer.domElement
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canvas.classList.add('canvas')
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canvas.addEventListener('mousedown', (event) => {
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raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
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const intersect = raycaster.intersectObject(ground).at(0)?.point
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@@ -131,4 +145,8 @@ window.addEventListener('load', () => {
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document.addEventListener("contextmenu", (event) => event.preventDefault())
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document.body.appendChild(canvas)
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const minimap = minimapRenderer.domElement
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minimap.classList.add('minimap')
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document.body.appendChild(minimap)
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})
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+2
-2
@@ -61,8 +61,8 @@ export default class Entity {
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const speed = this.speed / (this.game?.tickBudget ?? 1000)
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if (this.#dest != null) {
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const fixedDest = new THREE.Vector2(
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Math.min(Math.max(this.radius, this.#dest.x), this.game?.width ?? Infinity),
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Math.min(Math.max(this.radius, this.#dest.y), this.game?.height ?? Infinity),
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Math.min(Math.max(this.radius, this.#dest.x), (this.game?.width ?? Infinity) - this.radius),
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Math.min(Math.max(this.radius, this.#dest.y), (this.game?.height ?? Infinity) - this.radius),
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)
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const distance = this.position.clone().sub(fixedDest).length()
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+2
-2
@@ -3,8 +3,8 @@ import { EventEmitter } from 'node:events'
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export default class Game {
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tickRate = 30
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currentTick = 0
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width = 15000
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height = 15000
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width = 1000
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height = 1000
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#entities = []
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#eventEmitter = new EventEmitter()
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+2
-2
@@ -41,13 +41,13 @@ app.listen(port, () => {
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const entity = new Entity()
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entity.id = '1'
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entity.teleport(0, 0)
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entity.teleport(100, 100)
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entity.radius = 35
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game.spawn_entity(entity)
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const entity2 = new Entity()
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entity2.id = '2'
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entity2.teleport(100, 100)
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entity2.teleport(200, 100)
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entity2.radius = 35
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game.spawn_entity(entity2)
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