add minimap

This commit is contained in:
2024-12-23 10:08:06 +09:00
parent e23978ea90
commit 604368b52c
5 changed files with 46 additions and 12 deletions
+16
View File
@@ -27,6 +27,7 @@
.debug-panel {
position: fixed;
opacity: 0.2;
inset: 0 0 auto auto;
border-bottom-left-radius: 10px;
padding: 10px 10px 20px 20px;
@@ -35,6 +36,21 @@
border-top: none;
border-right: none;
width: 400px;
transition-duration: 0.2s;
transition-property: opacity;
}
.debug-panel:hover {
opacity: 1;
}
.minimap {
position: fixed;
inset: auto 0 0 auto;
border: 5px solid gray;
border-top-left-radius: 10px;
border-bottom: none;
border-right: none;
}
</style>
</head>
+24 -6
View File
@@ -2,12 +2,22 @@ import * as THREE from 'three'
const global = (0,eval)("this")
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
const raycaster = new THREE.Raycaster()
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
const renderer = new THREE.WebGLRenderer()
const entities = {}
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setAnimationLoop(animate)
renderer.setAnimationLoop(render)
camera.position.set(5, -12, 10)
camera.rotation.set((60 / 180) * Math.PI, 0, 0)
const minimapCamera = new THREE.OrthographicCamera(-5, 5, 5, -5)
const minimapRenderer = new THREE.WebGLRenderer()
minimapRenderer.setSize(300, 300)
minimapRenderer.setAnimationLoop(minimapRender)
minimapCamera.position.set(5, 5, 10)
const entities = {}
const geometry = new THREE.PlaneGeometry(0, 0)
const material = new THREE.MeshToonMaterial({ color: 0x115011 })
@@ -26,13 +36,15 @@ global.THREE = THREE
global.renderer = renderer
global.camera = camera
global.scene = scene
camera.position.set(3, -12, 10)
camera.rotation.set((60 / 180) * Math.PI, 0, 0)
function animate() {
function render() {
renderer.render(scene, camera)
}
function minimapRender() {
minimapRenderer.render(scene, minimapCamera)
}
var websocket = null
global.websocket = null
var timerId = null
@@ -87,6 +99,8 @@ window.addEventListener('load', () => {
connectWebSocket()
const canvas = renderer.domElement
canvas.classList.add('canvas')
canvas.addEventListener('mousedown', (event) => {
raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
const intersect = raycaster.intersectObject(ground).at(0)?.point
@@ -131,4 +145,8 @@ window.addEventListener('load', () => {
document.addEventListener("contextmenu", (event) => event.preventDefault())
document.body.appendChild(canvas)
const minimap = minimapRenderer.domElement
minimap.classList.add('minimap')
document.body.appendChild(minimap)
})
+2 -2
View File
@@ -61,8 +61,8 @@ export default class Entity {
const speed = this.speed / (this.game?.tickBudget ?? 1000)
if (this.#dest != null) {
const fixedDest = new THREE.Vector2(
Math.min(Math.max(this.radius, this.#dest.x), this.game?.width ?? Infinity),
Math.min(Math.max(this.radius, this.#dest.y), this.game?.height ?? Infinity),
Math.min(Math.max(this.radius, this.#dest.x), (this.game?.width ?? Infinity) - this.radius),
Math.min(Math.max(this.radius, this.#dest.y), (this.game?.height ?? Infinity) - this.radius),
)
const distance = this.position.clone().sub(fixedDest).length()
+2 -2
View File
@@ -3,8 +3,8 @@ import { EventEmitter } from 'node:events'
export default class Game {
tickRate = 30
currentTick = 0
width = 15000
height = 15000
width = 1000
height = 1000
#entities = []
#eventEmitter = new EventEmitter()
+2 -2
View File
@@ -41,13 +41,13 @@ app.listen(port, () => {
const entity = new Entity()
entity.id = '1'
entity.teleport(0, 0)
entity.teleport(100, 100)
entity.radius = 35
game.spawn_entity(entity)
const entity2 = new Entity()
entity2.id = '2'
entity2.teleport(100, 100)
entity2.teleport(200, 100)
entity2.radius = 35
game.spawn_entity(entity2)