add minimap

This commit is contained in:
2024-12-23 10:08:06 +09:00
parent e23978ea90
commit 604368b52c
5 changed files with 46 additions and 12 deletions
+2 -2
View File
@@ -61,8 +61,8 @@ export default class Entity {
const speed = this.speed / (this.game?.tickBudget ?? 1000)
if (this.#dest != null) {
const fixedDest = new THREE.Vector2(
Math.min(Math.max(this.radius, this.#dest.x), this.game?.width ?? Infinity),
Math.min(Math.max(this.radius, this.#dest.y), this.game?.height ?? Infinity),
Math.min(Math.max(this.radius, this.#dest.x), (this.game?.width ?? Infinity) - this.radius),
Math.min(Math.max(this.radius, this.#dest.y), (this.game?.height ?? Infinity) - this.radius),
)
const distance = this.position.clone().sub(fixedDest).length()
+2 -2
View File
@@ -3,8 +3,8 @@ import { EventEmitter } from 'node:events'
export default class Game {
tickRate = 30
currentTick = 0
width = 15000
height = 15000
width = 1000
height = 1000
#entities = []
#eventEmitter = new EventEmitter()
+2 -2
View File
@@ -41,13 +41,13 @@ app.listen(port, () => {
const entity = new Entity()
entity.id = '1'
entity.teleport(0, 0)
entity.teleport(100, 100)
entity.radius = 35
game.spawn_entity(entity)
const entity2 = new Entity()
entity2.id = '2'
entity2.teleport(100, 100)
entity2.teleport(200, 100)
entity2.radius = 35
game.spawn_entity(entity2)