load_db($db_file); } public function get_scan_time() : float { return floatval($this->db["scanning_time"] ?? 0); } public function scan_library(string $root) : void { $time_start = microtime(true); // measure scanning time $root = str_ireplace("\\", "/", $root); // fuck windows backslash $root = rtrim($root, "/"); // remove trailing slash(es) // giving a different library should always cause a full rescan if ($this->get_root() !== $root) { $this->rescan_library($root); } $library = $this->get_library(); $library_folder = $this->get_library_folder(); foreach ($library as $key => $entry) { if (!file_exists($library_folder . "/" . $key)) { $this->unset_library_key($key); }; } $glob = glob($library_folder . "/*", GLOB_ONLYDIR); natsort($glob); // i like wasting your processing power foreach($glob as $folder) { $key = basename($folder); if (isset($library[$key])) { $this->scan_check_folder($folder); } else { $this->scan_add_folder($folder); } } $time_end = microtime(true); $scanning_time = $time_end - $time_start; $this->db["scanning_time"] = $scanning_time; } public function rescan_library(string $root) : void { $this->clear_library(); $this->set_root($root); // update db entry $this->scan_library($root); } private function clear_library() : void { unset($this->db["library"]); } private function scan_check_folder(string $folder) : void { $key = basename($folder); $osu_glob = glob(utils::globsafe($folder) . "/*.osu"); $osb_glob = glob(utils::globsafe($folder) . "/*.osb"); $glob = array_merge($osu_glob, $osb_glob); $cacher = new osu_cacher($this->get_library_folder(), self::$cache_root); $changed = false; if (count($osu_glob) < 1) { $changed = true; } foreach ($glob as $file) { if ($cacher->get_cache($file) === false) { $changed = true; } } if ($changed) { $this->unset_library_key($key); $this->scan_add_folder($folder); } } private function scan_add_folder(string $folder) : void { $key = basename($folder); $difficulties = array(); $osu_glob = glob(utils::globsafe($folder) . "/*.osu"); if (count($osu_glob) < 1) return; // nothing to do here... $osb_glob = glob(utils::globsafe($folder) . "/*.osb"); $glob = array_merge($osu_glob, $osb_glob); $cacher = new osu_cacher($this->get_library_folder(), self::$cache_root); $parser = new osu_parser($cacher); foreach ($glob as $file) { $difficulty_key = basename($file); $difficulty = $parser->parse_osu_file_format($file); $difficulty["key"] = $difficulty_key; $difficulty["path"] = $file; $difficulties[$difficulty_key] = $difficulty; } // look for a beatmapset id $set_id = false; foreach ($difficulties as $difficulty) { if (!empty($difficulty[0]["Metadata"]["BeatmapSetID"])) { $id = intval($difficulty[0]["Metadata"]["BeatmapSetID"]); } } if ($set_id === false) { $temp = explode(" ", basename($folder))[0]; $set_id = is_numeric($temp) ? $temp : ""; } if ($set_id < 1) $set_id = false; // some are 0, some are -1, allowing positive only $entry = array( "key" => $key, "path" => $folder, "id" => $set_id, "difficulties" => $difficulties, ); $this->add_to_library($key, $entry); } public function add_to_library(string $key, array $entry) : void { // init empty if (!isset($this->db["library"])) $this->db["library"] = array(); $this->db["library"][$key] = $entry; } public function unset_library_key(string $key) : void { if (isset($this->db["library"][$key])) unset($this->db["library"][$key]); } public function get_root() : string { return $this->db["root"]; } public function set_root(string $root) : void { $this->db["root"] = $root; } public function save_db() : void { $raw_json = json_encode($this->db); // re-encode the db file_put_contents($this->get_db_file_location(), $raw_json); // save to the file } public function load_db(string $db_file) : void { if (file_exists($db_file)) { // load json db to the db array $raw_json = file_get_contents($db_file); $this->db = json_decode($raw_json, true); } else { $this->db = array(); // empty db } $this->set_db_file_location($db_file); // override the loaded location } public function set_db_file_location(string $db_file) : void { $this->db["db_file"] = $db_file; } public function get_db_file_location() : string { if (empty($this->db["db_file"])) { $this->set_db_file_location(self::$db_file_location); return self::$db_file_location; } else { return $this->db["db_file"]; } } public function get_library_folder() : string { return $this->get_root() . "/" . self::$song_library_folder; } public function get_library() : array { return $this->db["library"] ?? array(); // todo: filter white/black list } public function get_full_library() : array { return $this->db["library"] ?? array(); } public function is_loaded() : bool { return !empty($this->get_full_library()); // not empty == loaded } public function get_folders() : array { $db = $this->get_library(); $folders = array(); foreach ($db as $beatmapset) { if (file_exists($beatmapset["path"])) { $folders[] = $beatmapset["path"]; } } $folders = array_unique($folders); return $folders; } public function get_backgrounds() : array { $db = $this->get_library(); $backgrounds = array(); foreach ($db as $beatmapset) { foreach($beatmapset["difficulties"] as $beatmap) { if (!empty($beatmap["background"])) { $path = $beatmapset["path"] . "/" . $beatmap["background"]; if (file_exists($path)) $backgrounds[] = $path; } } } $backgrounds = array_unique($backgrounds); return $backgrounds; } public function get_videos() : array { $db = $this->get_library(); $videos = array(); foreach ($db as $beatmapset) { foreach($beatmapset["difficulties"] as $beatmap) { if (!empty($beatmap["video"])) { $path = $beatmapset["path"] . "/" . $beatmap["video"]; if (file_exists($path)) $videos[] = $path; } } } $videos = array_unique($videos); return $videos; } public function get_osu_files() : array { $db = $this->get_library(); $osu_files = array(); foreach ($db as $beatmapset) { foreach($beatmapset["difficulties"] as $beatmap) { if (!empty($beatmap["format"]) && $beatmap["format"] != "storyboard") { if (file_exists($beatmap["path"])) { $osu_files[] = $beatmap["path"]; } } } } $osu_files = array_unique($osu_files); return $osu_files; } public function get_osb_files() : array { $db = $this->get_library(); $storyboard_files = array(); foreach ($db as $beatmapset) { foreach($beatmapset["difficulties"] as $beatmap) { if (!empty($beatmap["format"]) && $beatmap["format"] == "storyboard") { if (file_exists($beatmap["path"])) { $storyboard_files[] = $beatmap["path"]; } } } } $storyboard_files = array_unique($storyboard_files); return $storyboard_files; } public function get_storyboards() : array { $db = $this->get_library(); $storyboards = array(); foreach ($db as $beatmapset) { foreach($beatmapset["difficulties"] as $beatmap) { foreach ($beatmap["storyboard"] ?? array() as $storyelement) { $path = $beatmapset["path"] . "/" . $storyelement; if (file_exists($path)) $storyboards[] = $path; } } } $storyboards = array_unique($storyboards); return $storyboards; } public function get_audiofiles() : array { $db = $this->get_library(); $audiofiles = array(); foreach ($db as $beatmapset) { foreach($beatmapset["difficulties"] as $beatmap) { if (!empty($beatmap["General"]["AudioFilename"])) { $path = $beatmapset["path"] . "/" . $beatmap["General"]["AudioFilename"]; if (file_exists($path)) $audiofiles[] = $path; } } } $audiofiles = array_unique($audiofiles); return $audiofiles; } }