This repository has been archived on 2026-05-07. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
instructions-clear/public/client.js
T
2025-01-12 10:58:30 +09:00

375 lines
12 KiB
JavaScript

import * as THREE from 'three'
import { Tween } from '@tweenjs/tween.js'
const global = (0,eval)('this')
const scene = new THREE.Scene()
const raycaster = new THREE.Raycaster()
const camera = new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setAnimationLoop(render)
camera.position.set(5, -12, 10)
camera.rotation.set((60 / 180) * Math.PI, 0, 0)
camera.layers.enable(1)
const entityMaterial = new THREE.MeshToonMaterial({ color: 0xffffff })
const projectileMaterial = new THREE.MeshToonMaterial({ color: 0xff00ff })
const terrainMaterial = new THREE.MeshToonMaterial({ color: 0xffd700 })
const minimapCamera = new THREE.OrthographicCamera(-10, 10, 10, -10)
const minimapRenderer = new THREE.WebGLRenderer()
minimapRenderer.setSize(300, 300)
minimapRenderer.setAnimationLoop(minimapRender)
minimapCamera.position.set(10, 10, 10)
const entities = {}
const projectiles = {}
const positionTweens = {}
const terrains = {}
const geometry = new THREE.PlaneGeometry(0, 0)
const material = new THREE.MeshToonMaterial({ color: 0x115011 })
const ground = new THREE.Mesh(geometry, material)
scene.add(ground)
const ambientLight = new THREE.AmbientLight(0x404040)
scene.add(ambientLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 2.5)
directionalLight.position.set(-0.3, 0.1, 1)
directionalLight.power = 3000
scene.add(directionalLight)
global.THREE = THREE
global.renderer = renderer
global.camera = camera
global.scene = scene
const tweenDuration = 33
const keysDown = {}
const mouse = {}
function render() {
cameraMovement()
Object.values(positionTweens).forEach((tween) => tween.update()) // TODO: clean up tweens
renderer.render(scene, camera)
}
function minimapRender() {
minimapRenderer.render(scene, minimapCamera)
}
var cameraLocked = true
function followCamera() {
const entity = entities[playerId]
if (entity == null) { return }
const offsetX = 0
const offsetY = -16.5
const distanceX = Math.abs((entity.position.x + offsetX) - camera.position.x)
const distanceY = Math.abs((entity.position.y + offsetY) - camera.position.y)
if (distanceX > 0.01) {
if (entity.position.x + offsetX > camera.position.x) {
camera.position.x += cameraSpeed * distanceX
}
if (entity.position.x + offsetX < camera.position.x) {
camera.position.x -= cameraSpeed * distanceX
}
}
else if (distanceX != 0) {
camera.position.x = entity.position.x + offsetX
}
if (distanceY > 0.01) {
if (entity.position.y + offsetY > camera.position.y) {
camera.position.y += cameraSpeed * distanceY
}
if (entity.position.y + offsetY < camera.position.y) {
camera.position.y -= cameraSpeed * distanceY
}
}
else if (distanceY != 0) {
camera.position.y = entity.position.y + offsetY
}
}
const cameraSpeed = 0.03
function cameraMovement() {
if (cameraLocked) {
followCamera()
return
}
if (keysDown.ArrowLeft) { camera.position.x -= cameraSpeed }
else if (keysDown.ArrowRight) { camera.position.x += cameraSpeed }
if (keysDown.ArrowUp) { camera.position.y += cameraSpeed }
else if (keysDown.ArrowDown) { camera.position.y -= cameraSpeed }
if (keysDown.Space) {
camera.position.set(entities['1'].position.x, entities['1'].position.y - 17, 10)
}
}
function raycastToGround() {
const canvas = renderer.domElement
raycaster.setFromCamera(new THREE.Vector2((mouse.x / canvas.clientWidth) * 2 - 1, (mouse.y / canvas.clientHeight) * -2 + 1), camera)
const intersect = raycaster.intersectObject(ground).at(0)?.point
if (intersect != null) {
return {
x: Math.round(intersect.x * 100),
y: Math.round(intersect.y * 100),
}
}
return null
}
var websocket = null
global.websocket = null
var timerId = null
var playerId = null
function connectWebSocket() {
websocket = new WebSocket(`ws://${window.location.hostname}:1280/ws`)
global.websocket = websocket
websocket.onerror = () => websocket.close()
websocket.onopen = () => {
document.getElementById('connection').innerHTML = 'open'
clearInterval(timerId)
}
websocket.onclose = () => {
websocket = null
document.getElementById('connection').innerHTML = 'closed'
timerId = setInterval(() => {
if (websocket == null) {
connectWebSocket()
}
}, 2000)
}
websocket.onmessage = (event) => {
let state = JSON.parse(event.data)
if (state.width != null && state.height != null && (ground.geometry.attributes.width != state.width || ground.geometry.attributes.height != state.height)) {
ground.geometry = new THREE.PlaneGeometry(state.width / 100, state.height / 100)
ground.position.set(state.width / 200, state.height / 200, 0)
}
for (const e of state.entities ?? []) {
let entity
if (e.id in entities) {
entity = entities[e.id]
}
else {
entity = new THREE.Mesh(new THREE.CylinderGeometry(e.radius / 100, e.radius / 100, e.radius / 50), entityMaterial)
entity.rotation.x = Math.PI / 2
entity.userData.type = 'entity'
entity.userData.id = e.id
entity.position.set(e.position.x / 100, e.position.y / 100, e.radius / 100)
scene.add(entity)
// TODO: player model out of basic geometries
const hpMargin = 0.4
const maxHp = new THREE.Sprite(new THREE.SpriteMaterial({ color: 0xd03333 }))
maxHp.position.set(0, (e.radius / 100) + hpMargin, 0)
maxHp.scale.set(1.5, 0.2, 1)
maxHp.layers.set(1)
entity.add(maxHp)
const hp = new THREE.Sprite(new THREE.SpriteMaterial({ color: 0x77ff77 }))
hp.position.set(0, 0, 0)
hp.scale.set(1, 1, 1)
hp.layers.set(1)
maxHp.add(hp)
entities[e.id] = entity
}
positionTweens[entity.id] = new Tween(entity.position).to({ x: e.position.x / 100, y: e.position.y / 100, z: e.radius / 100 }, tweenDuration).start()
const hp = entity.children.at(0).children.at(0)
const percentageHp = e.health / e.maxHealth
hp.scale.x = percentageHp
hp.position.x = -(1 - percentageHp) / 2
}
for (const p of Object.values(projectiles)) {
p.userData.flaggedForRemoval = true
}
for (const p of state.projectiles ?? []) {
let projectile
if (p.id in projectiles) {
projectile = projectiles[p.id]
}
else {
projectile = new THREE.Mesh(new THREE.SphereGeometry(p.radius / 100), projectileMaterial)
projectile.userData.type = 'projectile'
projectile.userData.id = p.id
projectile.position.set(p.position.x / 100, p.position.y / 100, p.visualHeight / 100)
scene.add(projectile)
projectiles[p.id] = projectile
}
projectile.userData.flaggedForRemoval = false
positionTweens[projectile.id] = new Tween(projectile.position).to({ x: p.position.x / 100, y: p.position.y / 100, z: p.visualHeight / 100 }, tweenDuration).start()
}
for (const p of Object.values(projectiles)) {
if (p.userData.flaggedForRemoval) {
scene.remove(p)
delete projectiles[p.userData.id]
delete positionTweens[p.userData.id]
}
}
for (const t of state.terrains ?? []) {
let terrain
if (t.id in terrains) {
terrain = terrains[t.id]
}
else {
const vertices = t.relativeVertices
const shape = new THREE.Shape()
shape.moveTo(vertices.at(0).x / 100, vertices.at(0).y / 100)
vertices.slice(1).forEach((v) => shape.lineTo(v.x / 100, v.y / 100))
terrain = new THREE.Mesh(new THREE.ExtrudeGeometry(shape, { bevelEnabled: false, depth: 0.5 }), terrainMaterial)
terrain.userData.type = 'terrain'
terrain.userData.id = t.id
scene.add(terrain)
terrains[t.id] = terrain
}
terrain.position.set(t.position.x / 100, t.position.y / 100, 0)
}
if (playerId != null) {
const player = state.entities.find((e) => e.id == playerId)
if (player != null) {
for (let abilityIndex = 0; abilityIndex < 4; abilityIndex++) {
if (player.abilities[abilityIndex] != null) {
const ability = player.abilities[abilityIndex]
const lastCast = player.cooldowns[ability.id] ?? -99999
const cooldownDuration = (ability.cooldown * state.tickRate) ?? 0
const remainingCooldown = (lastCast + cooldownDuration) - state.currentTick
let cssPercentage = '100%'
let text = ''
if (remainingCooldown > 0) {
const cooldownPercentage = 1 - (remainingCooldown / cooldownDuration)
cssPercentage = `${Math.round(100 * cooldownPercentage)}%`
if (remainingCooldown / state.tickRate <= 5) {
text = `${(Math.round(10 * remainingCooldown / state.tickRate) / 10).toFixed(1)}`
}
else {
text = `${Math.round(remainingCooldown / state.tickRate)}`
}
}
document.getElementById(`ability-${abilityIndex}-cooldown`).style.clipPath = `polygon(0 ${cssPercentage}, 100% ${cssPercentage}, 100% 100%, 0 100%)`
document.getElementById(`ability-${abilityIndex}-cooldown-text`).innerHTML = text
}
}
}
}
document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
}
}
window.addEventListener('load', () => {
const params = Object.fromEntries(new URLSearchParams(window.location.search).entries())
playerId = params.id
if (playerId == null) {
playerId = prompt('Player ID:')
}
connectWebSocket()
const canvas = renderer.domElement
canvas.classList.add('canvas')
canvas.addEventListener('mousedown', (event) => {
const intersect = raycastToGround()
if (intersect != null) {
const { x, y } = intersect
if (event.button == 0) {
websocket.send(JSON.stringify({ action: 'cast', slot: 0, id: playerId, x, y }))
}
if (event.button == 2) {
websocket.send(JSON.stringify({ action: 'move', id: playerId, x, y }))
}
}
})
window.addEventListener('keydown', (event) => {
const intersect = raycastToGround()
if (intersect != null) {
const { x, y } = intersect
if (event.code == 'KeyQ') {
websocket.send(JSON.stringify({ action: 'cast', slot: 1, id: playerId, x, y }))
}
if (event.code == 'KeyW') {
websocket.send(JSON.stringify({ action: 'cast', slot: 2, id: playerId, x, y }))
}
if (event.code == 'KeyE') {
websocket.send(JSON.stringify({ action: 'cast', slot: 3, id: playerId, x, y }))
}
if (event.code == 'KeyD') {
websocket.send(JSON.stringify({ action: 'teleport', id: playerId, x, y }))
}
if (event.code == 'KeyF') {
websocket.send(JSON.stringify({ action: 'teleport', id: playerId, x, y }))
}
}
})
document.addEventListener('wheel', (event) => {
if (event.deltaY < 0) {
camera.zoom += 0.2
if (camera.zoom > 3) {
camera.zoom = 3
}
camera.updateProjectionMatrix()
}
if (event.deltaY > 0) {
camera.zoom -= 0.2
if (camera.zoom < 1) {
camera.zoom = 1
}
camera.updateProjectionMatrix()
}
})
window.addEventListener('resize', (event) => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
document.addEventListener('contextmenu', (event) => event.preventDefault())
window.addEventListener('keydown', (event) => keysDown[event.code] = true)
window.addEventListener('keyup', (event) => keysDown[event.code] = false)
window.addEventListener('keydown', (event) => {
if (event.code == 'Space') {
cameraLocked = !cameraLocked
}
})
window.addEventListener('mousemove', (event) => {
mouse.x = event.clientX
mouse.y = event.clientY
})
document.body.appendChild(canvas)
const minimap = minimapRenderer.domElement
minimap.classList.add('minimap')
document.body.appendChild(minimap)
})