34 lines
756 B
GDScript
34 lines
756 B
GDScript
extends Node
|
|
|
|
@export var starting_state: State
|
|
|
|
var current_state: State
|
|
|
|
func init(subject: Node) -> void:
|
|
for state in get_children():
|
|
state.subject = subject
|
|
|
|
_change_state(starting_state)
|
|
|
|
func _change_state(new_state: State) -> void:
|
|
if current_state:
|
|
current_state.exit()
|
|
|
|
current_state = new_state
|
|
current_state.enter()
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
var new_state = current_state.process_physics(delta)
|
|
if new_state:
|
|
_change_state(new_state)
|
|
|
|
func _unhandled_input(event: InputEvent) -> void:
|
|
var new_state = current_state.process_input(event)
|
|
if new_state:
|
|
_change_state(new_state)
|
|
|
|
func _process(delta: float) -> void:
|
|
var new_state = current_state.process_frame(delta)
|
|
if new_state:
|
|
_change_state(new_state)
|