15 lines
617 B
GDScript
15 lines
617 B
GDScript
extends State
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func process_physics(delta: float) -> State:
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if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
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var input_direction = %Input.direction
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subject.apply_input_velocity(delta, Vector2.ZERO, 0.0, subject.acceleration)
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if not subject.is_on_floor(): return %Fall
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if has_node("%Dead") and subject.dead: return %Dead
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if has_node("%Attack") and %Input.primary_interact and (not has_node("%AttackCooldown") or %AttackCooldown.time_left == 0): return %Attack
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if input_direction.length() < 0.05: return
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if has_node("%Walk") and %Input.walk: return %Walk
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return %Run
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