5acc827f7b
This reverts commit f48a6bf9aa.
112 lines
2.6 KiB
JavaScript
112 lines
2.6 KiB
JavaScript
import express from 'express'
|
|
import { WebSocketExpress } from 'websocket-express'
|
|
import Game from './game.js'
|
|
import Entity from './entity.js'
|
|
import Terrain from './terrain.js'
|
|
|
|
const app = new WebSocketExpress()
|
|
const port = 1280
|
|
const game = new Game()
|
|
|
|
app.use('/', express.static('public'))
|
|
app.use('/three/', express.static('node_modules/three'))
|
|
app.use(express.urlencoded({ extended: true }))
|
|
|
|
app.ws('/ws', async (req, res) => {
|
|
const websocket = await res.accept()
|
|
|
|
const subscription = () => websocket.send(JSON.stringify(game.state()))
|
|
game.eventEmitter.on('tick', subscription)
|
|
|
|
websocket.on('close', () => {
|
|
game.eventEmitter.removeListener('tick', subscription)
|
|
})
|
|
|
|
websocket.on('message', (rawData) => {
|
|
const message = JSON.parse(rawData)
|
|
const entity = message.id != null ? game.entities.find((e) => e.id == message.id) : null
|
|
console.log(message)
|
|
|
|
if (message.action == 'teleport') {
|
|
entity.teleport(message.x, message.y)
|
|
}
|
|
|
|
if (message.action == 'move') {
|
|
entity.moveAction(message.x, message.y)
|
|
}
|
|
})
|
|
})
|
|
|
|
app.listen(port, () => {
|
|
console.log(`Server started! Visit http://localhost:${port}`)
|
|
|
|
const entity1 = new Entity()
|
|
entity1.id = '1'
|
|
entity1.teleport(200, 500)
|
|
entity1.radius = 50
|
|
game.spawn_entity(entity1)
|
|
|
|
const entity2 = new Entity()
|
|
entity2.id = '2'
|
|
entity2.teleport(110, 110)
|
|
entity2.radius = 50
|
|
game.spawn_entity(entity2)
|
|
|
|
const horseshoe = new Terrain([
|
|
{ x: 400, y: 200 },
|
|
{ x: 600, y: 200 },
|
|
{ x: 700, y: 300 },
|
|
{ x: 650, y: 600 },
|
|
{ x: 400, y: 600 },
|
|
{ x: 400, y: 450 },
|
|
{ x: 600, y: 500 },
|
|
{ x: 600, y: 300 },
|
|
{ x: 400, y: 300 },
|
|
])
|
|
horseshoe.id = 'horseshoe'
|
|
game.add_terrain(horseshoe)
|
|
|
|
const stopsign = new Terrain([
|
|
{ x: 800, y: 800 },
|
|
{ x: 900, y: 900 },
|
|
{ x: 900, y: 1000 },
|
|
{ x: 800, y: 1100 },
|
|
{ x: 800, y: 1100 },
|
|
{ x: 700, y: 1100 },
|
|
{ x: 600, y: 1000 },
|
|
{ x: 600, y: 900 },
|
|
{ x: 700, y: 800 },
|
|
])
|
|
stopsign.id = 'stopsign'
|
|
game.add_terrain(stopsign)
|
|
|
|
const box = new Terrain([
|
|
{ x: 1200, y: 700 },
|
|
{ x: 1200, y: 800 },
|
|
{ x: 1300, y: 800 },
|
|
{ x: 1300, y: 700 },
|
|
])
|
|
box.id = 'box'
|
|
game.add_terrain(box)
|
|
|
|
const diamond = new Terrain([
|
|
{ x: 1000, y: 300 },
|
|
{ x: 1100, y: 400 },
|
|
{ x: 1000, y: 500 },
|
|
{ x: 900, y: 400 },
|
|
])
|
|
diamond.id = 'diamond'
|
|
game.add_terrain(diamond)
|
|
|
|
const pole = new Terrain([
|
|
{ x: 400, y: 1000 },
|
|
{ x: 410, y: 1000 },
|
|
{ x: 410, y: 1010 },
|
|
{ x: 400, y: 1010 },
|
|
])
|
|
pole.id = 'pole'
|
|
game.add_terrain(pole)
|
|
|
|
game.start()
|
|
})
|