68 lines
1.6 KiB
JavaScript
68 lines
1.6 KiB
JavaScript
import express from 'express'
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import { WebSocketExpress } from 'websocket-express'
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import Game from './game.js'
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import Entity from './entity.js'
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import Terrain from './terrain.js'
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const app = new WebSocketExpress()
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const port = 1280
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const game = new Game()
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app.use('/', express.static('public'))
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app.use('/three/', express.static('node_modules/three'))
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app.use(express.urlencoded({ extended: true }))
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app.ws('/ws', async (req, res) => {
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const websocket = await res.accept()
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const subscription = () => websocket.send(JSON.stringify(game.state()))
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game.eventEmitter.on('tick', subscription)
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websocket.on('close', () => {
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game.eventEmitter.removeListener('tick', subscription)
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})
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websocket.on('message', (rawData) => {
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const message = JSON.parse(rawData)
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const entity = message.id != null ? game.entities.find((e) => e.id == message.id) : null
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console.log(message)
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if (message.action == 'teleport') {
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entity.teleport(message.x, message.y)
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}
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if (message.action == 'move') {
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entity.moveAction(message.x, message.y)
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}
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})
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})
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app.listen(port, () => {
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console.log(`Server started! Visit http://localhost:${port}`)
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const entity1 = new Entity()
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entity1.id = '1'
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entity1.teleport(350, 500)
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entity1.radius = 50
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game.spawn_entity(entity1)
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const entity2 = new Entity()
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entity2.id = '2'
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entity2.teleport(800, 100)
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entity2.radius = 35
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game.spawn_entity(entity2)
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const vertices = [
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{ x: 400, y: 400 },
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{ x: 600, y: 400 },
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{ x: 600, y: 600 },
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{ x: 400, y: 600 },
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]
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const terrain1 = new Terrain(vertices)
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terrain1.id = 'a'
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game.add_terrain(terrain1)
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game.start()
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})
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