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instructions-clear/src/index.js
T
2024-12-23 18:30:59 +09:00

68 lines
1.6 KiB
JavaScript

import express from 'express'
import { WebSocketExpress } from 'websocket-express'
import Game from './game.js'
import Entity from './entity.js'
import Terrain from './terrain.js'
const app = new WebSocketExpress()
const port = 1280
const game = new Game()
app.use('/', express.static('public'))
app.use('/three/', express.static('node_modules/three'))
app.use(express.urlencoded({ extended: true }))
app.ws('/ws', async (req, res) => {
const websocket = await res.accept()
const subscription = () => websocket.send(JSON.stringify(game.state()))
game.eventEmitter.on('tick', subscription)
websocket.on('close', () => {
game.eventEmitter.removeListener('tick', subscription)
})
websocket.on('message', (rawData) => {
const message = JSON.parse(rawData)
const entity = message.id != null ? game.entities.find((e) => e.id == message.id) : null
console.log(message)
if (message.action == 'teleport') {
entity.teleport(message.x, message.y)
}
if (message.action == 'move') {
entity.moveAction(message.x, message.y)
}
})
})
app.listen(port, () => {
console.log(`Server started! Visit http://localhost:${port}`)
const entity1 = new Entity()
entity1.id = '1'
entity1.teleport(350, 500)
entity1.radius = 50
game.spawn_entity(entity1)
const entity2 = new Entity()
entity2.id = '2'
entity2.teleport(800, 100)
entity2.radius = 35
game.spawn_entity(entity2)
const vertices = [
{ x: 400, y: 400 },
{ x: 600, y: 400 },
{ x: 600, y: 600 },
{ x: 400, y: 600 },
]
const terrain1 = new Terrain(vertices)
terrain1.id = 'a'
game.add_terrain(terrain1)
game.start()
})