2957903cb1
Because the first placeholder player model resembled a queen that's been to the gym a bit too much. Also, before she got her head and hands, she looked like a tree, legit.
74 lines
2.1 KiB
JavaScript
74 lines
2.1 KiB
JavaScript
import * as THREE from 'three'
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
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const global = (0,eval)("this")
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const scene = new THREE.Scene()
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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const renderer = new THREE.WebGLRenderer()
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const entities = {}
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renderer.setSize(window.innerWidth, window.innerHeight)
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renderer.setAnimationLoop(animate)
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document.body.appendChild(renderer.domElement)
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const geometry = new THREE.BoxGeometry(1000, 1000)
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const material = new THREE.MeshBasicMaterial({ color: 0x115011 })
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const ground = new THREE.Mesh(geometry, material)
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scene.add(ground)
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// const loader = new GLTFLoader();
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// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
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global.camera = camera
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global.scene = scene
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camera.position.set(0, -250, 500)
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camera.lookAt(0, 0, 0)
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function animate() {
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renderer.render(scene, camera)
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}
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var websocket = null
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var timerId = null
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function connectWebSocket() {
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websocket = new WebSocket('ws://127.0.0.1:1280/ws')
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global.websocket = websocket
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websocket.onerror = () => websocket.close()
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websocket.onopen = () => {
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document.getElementById('connection').innerHTML = 'open'
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clearInterval(timerId)
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}
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websocket.onclose = () => {
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websocket = null
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document.getElementById('connection').innerHTML = 'closed'
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timerId = setInterval(() => {
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if (websocket == null) {
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connectWebSocket()
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}
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}, 2000)
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}
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websocket.onmessage = (event) => {
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let state = JSON.parse(event.data)
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for (const e of state.entities) {
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let entity
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if (e.id in entities) {
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entity = entities[e.id]
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}
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else {
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entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius), new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true }))
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scene.add(entity)
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entities[e.id] = entity
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}
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entity.position.set(e.pos.x, e.pos.y, e.radius)
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}
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document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
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}
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}
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window.addEventListener('load', () => {
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connectWebSocket()
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})
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