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instructions-clear/src/index.js
T

140 lines
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JavaScript

import { Vector2 } from 'three'
import { WebSocketExpress } from 'websocket-express'
import Ability from './ability.js'
import Entity from './entity.js'
import express from 'express'
import Game from './game.js'
import Team from './team.js'
import Template from './template.js'
import Terrain from './terrain.js'
const app = new WebSocketExpress()
const port = 1280
const game = new Game()
app.use('/', express.static('public'))
app.use('/three/', express.static('node_modules/three'))
app.use('/@tweenjs/', express.static('node_modules/@tweenjs'))
app.use(express.urlencoded({ extended: true }))
app.ws('/ws', async (req, res) => {
const websocket = await res.accept()
const subscription = () => websocket.send(JSON.stringify(game.state()))
game.eventEmitter.on('tick', subscription)
websocket.on('close', () => {
game.eventEmitter.removeListener('tick', subscription)
})
websocket.on('message', (rawData) => {
const message = JSON.parse(rawData)
const entity = message.id != null ? game.entities.find((e) => e.id == message.id) : null
if (entity == null) {
console.error({ error: { reason: 'Invalid ID', message } })
return
}
else {
console.log(message)
}
if (message.action == 'attack') {
entity.attackAction(new Vector2(message.x, message.y))
}
if (message.action == 'cast') {
entity.castAction(message.slot, new Vector2(message.x, message.y))
}
if (message.action == 'halt') {
entity.haltAction()
}
if (message.action == 'stop') {
entity.stopAction()
}
if (message.action == 'move') {
entity.moveAction(new Vector2(message.x, message.y))
}
})
})
function laneScenario() {
const player1 = new Entity(Template.player({
id: '1',
spawnPosition: new Vector2(500, 150),
team: Team.blue,
}))
game.spawnEntity(player1)
player1.attackAction(new Vector2(500, 150))
const player2 = new Entity(Template.player({
id: '2',
spawnPosition: new Vector2(1600, 1800),
team: Team.red,
}))
game.spawnEntity(player2)
player2.attackAction(new Vector2(1600, 1800))
const midWallStart = new Vector2(600, 600)
const midWallEnd = new Vector2(1400, 1400)
const midWallMiddle = new Vector2(800, 1200)
const midWallThickness = midWallEnd.clone().sub(midWallStart).rotateAround(new Vector2(), -Math.PI / 2).normalize().multiplyScalar(50)
const midWallPoints = [
midWallStart,
midWallMiddle,
midWallEnd,
midWallEnd.clone().add(midWallThickness),
midWallMiddle.clone().add(midWallThickness),
midWallStart.clone().add(midWallThickness),
]
const midNorthWallOffset = new Vector2(-400, 400)
const midNorthWallPoints = midWallPoints.map((p) => p.clone().add(midNorthWallOffset))
const midNorthWall = new Terrain(midNorthWallPoints)
midNorthWall.id = 'midNorthWall'
game.addTerrain(midNorthWall)
const midSouthWallOffset = new Vector2(0, 0)
const midSouthWallPoints = midWallPoints.map((p) => p.clone().add(midSouthWallOffset))
const midSouthWall = new Terrain(midSouthWallPoints)
midSouthWall.id = 'midSouthWall'
game.addTerrain(midSouthWall)
const gameLogic = function gameLogic() {
const game = this
const blueRoute = [new Vector2(600, 1350), new Vector2(1900, 1900)]
const redRoute = [new Vector2(600, 1350), new Vector2(100, 100)]
if ([(0 * game.tickRate), (1 * game.tickRate), (2 * game.tickRate)].includes(game.currentTick % (30 * game.tickRate))) {
game.spawnEntity(new Entity(Template.minion(Team.blue, { ranged: false, route: blueRoute })))
game.spawnEntity(new Entity(Template.minion(Team.red, { ranged: false, route: redRoute })))
}
if ([(3 * game.tickRate), (4 * game.tickRate), (5 * game.tickRate)].includes(game.currentTick % (30 * game.tickRate))) {
game.spawnEntity(new Entity(Template.minion(Team.blue, { ranged: true, route: blueRoute })))
game.spawnEntity(new Entity(Template.minion(Team.red, { ranged: true, route: redRoute })))
}
}
game.logic = gameLogic
// const uBottomPoints = [
// midSouthWallPoints.at(0).clone().sub(midWallThickness),
// midSouthWallPoints.at(1).clone().sub(midWallThickness),
// midNorthWallPoints.at(-2).clone().add(midWallThickness),
// midNorthWallPoints.at(-1).clone().add(midWallThickness),
// ]
// const uBottom = new Terrain(uBottomPoints)
// uBottom.id = 'uBottom'
// game.addTerrain(uBottom)
}
app.listen(port, () => {
console.log(`Server started! Visit http://localhost:${port}`)
laneScenario()
game.start()
})