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instructions-clear/scenes/in_game.tscn
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[gd_scene load_steps=7 format=3 uid="uid://d22gcvp7p2sfr"]
[ext_resource type="Script" path="res://scripts/in_game.gd" id="1_0lma2"]
[ext_resource type="PlaneMesh" uid="uid://dwpvym2kc4gd8" path="res://meshes/ground.tres" id="1_7j0qh"]
[ext_resource type="Material" uid="uid://chp3rogcgumau" path="res://materials/ground.tres" id="2_f8uto"]
[ext_resource type="PackedScene" uid="uid://cw0ho53ruh87m" path="res://scenes/house.tscn" id="4_38bom"]
[sub_resource type="Environment" id="Environment_2c67a"]
background_mode = 1
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.01
tonemap_mode = 3
sdfgi_read_sky_light = false
glow_enabled = true
glow_normalized = true
volumetric_fog_enabled = true
volumetric_fog_albedo = Color(0.381703, 0.381703, 0.381703, 1)
volumetric_fog_emission = Color(0.314009, 2.89988e-06, 1.52815e-06, 1)
volumetric_fog_emission_energy = 0.25
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1l61b"]
[node name="InGame" type="Node3D"]
script = ExtResource("1_0lma2")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_2c67a")
[node name="ChaserSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/chaser.tscn")
spawn_path = NodePath("../Chasers")
[node name="RunnerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/runner.tscn")
spawn_path = NodePath("../Runners")
[node name="Ground" type="StaticBody3D" parent="."]
[node name="GroundCollider" type="CollisionShape3D" parent="Ground"]
shape = SubResource("WorldBoundaryShape3D_1l61b")
[node name="GroundMesh" type="MeshInstance3D" parent="Ground"]
mesh = ExtResource("1_7j0qh")
surface_material_override/0 = ExtResource("2_f8uto")
[node name="House" parent="." instance=ExtResource("4_38bom")]
[node name="Chasers" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="Runners" type="Node3D" parent="."]
unique_name_in_owner = true
[node name="StatsOverlay" type="CanvasLayer" parent="."]
[node name="StatsContainer" type="Control" parent="StatsOverlay"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="StatsLabel" type="RichTextLabel" parent="StatsOverlay/StatsContainer"]
unique_name_in_owner = true
layout_mode = 0
offset_right = 200.0
offset_bottom = 50.0
[node name="PingTimer" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 0.5
autostart = true
[connection signal="timeout" from="PingTimer" to="." method="_on_ping_timer_timeout"]