This repository has been archived on 2026-05-07. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
instructions-clear/public/main.js
T
2024-12-22 17:00:23 +09:00

108 lines
3.1 KiB
JavaScript

import * as THREE from 'three'
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const global = (0,eval)("this")
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
const raycaster = new THREE.Raycaster()
const renderer = new THREE.WebGLRenderer()
const entities = {}
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setAnimationLoop(animate)
const geometry = new THREE.PlaneGeometry(1000, 1000)
const material = new THREE.MeshBasicMaterial({ color: 0x115011 })
const ground = new THREE.Mesh(geometry, material)
scene.add(ground)
// const loader = new GLTFLoader()
// loader.load('player.gltf', (gltf) => scene.add(gltf.scene), undefined, (err) => console.log(err))
global.camera = camera
global.scene = scene
camera.position.set(0, -250, 500)
camera.rotation.set((30 / 180) * Math.PI, 0, 0)
// camera.lookAt(0, 0, 0)
function animate() {
renderer.render(scene, camera)
}
var websocket = null
global.websocket = null
var timerId = null
function connectWebSocket() {
websocket = new WebSocket('ws://127.0.0.1:1280/ws')
global.websocket = websocket
websocket.onerror = () => websocket.close()
websocket.onopen = () => {
document.getElementById('connection').innerHTML = 'open'
clearInterval(timerId)
}
websocket.onclose = () => {
websocket = null
document.getElementById('connection').innerHTML = 'closed'
timerId = setInterval(() => {
if (websocket == null) {
connectWebSocket()
}
}, 2000)
}
websocket.onmessage = (event) => {
let state = JSON.parse(event.data)
for (const e of state.entities) {
let entity
if (e.id in entities) {
entity = entities[e.id]
}
else {
entity = new THREE.Mesh(new THREE.SphereGeometry(e.radius), new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true }))
entity.userData.type = 'entity'
entity.userData.id = e.id
scene.add(entity)
entities[e.id] = entity
}
entity.position.set(e.pos.x, e.pos.y, e.radius)
}
document.getElementById('state').innerHTML = JSON.stringify(state, null, 2)
}
}
window.addEventListener('load', () => {
connectWebSocket()
const canvas = renderer.domElement
canvas.addEventListener('mousedown', (event) => {
raycaster.setFromCamera(new THREE.Vector2((event.clientX / canvas.clientWidth) * 2 - 1, (event.clientY / canvas.clientHeight) * -2 + 1), camera)
const intersect = raycaster.intersectObject(ground).at(0)
if (event.button == 0) {
const x = Math.round(intersect.point.x)
const y = Math.round(intersect.point.y)
websocket.send(JSON.stringify({ action: 'move', id: '1', x, y }))
}
})
document.addEventListener('wheel', (event) => {
if (event.deltaY < 0) {
camera.zoom += 0.2
if (camera.zoom > 3) {
camera.zoom = 3
}
camera.updateProjectionMatrix()
}
if (event.deltaY > 0) {
camera.zoom -= 0.2
if (camera.zoom < 1) {
camera.zoom = 1
}
camera.updateProjectionMatrix()
}
})
document.body.appendChild(canvas)
})