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GDScript

extends State
func process_physics(delta: float) -> State:
if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return
var input_direction = %Input.direction
subject.apply_input_velocity(delta, input_direction, subject.walk_speed, subject.acceleration)
if not subject.is_on_floor(): return %Fall
if has_node("%Dead") and subject.dead: return %Dead
if has_node("%Attack") and %Input.primary_interact and (not has_node("%AttackCooldown") or %AttackCooldown.time_left == 0): return %Attack
if input_direction.length() < 0.05: return %Idle
if not %Input.walk: return %Run
return