extends State func enter() -> void: super() subject.rotation_base.global_rotation.z = PI / 2 subject.collider.disabled = true func exit() -> void: super() subject.rotation_base.global_rotation.z = 0 subject.collider.disabled = false func process_physics(_delta: float) -> State: if not multiplayer.is_server(): return if not subject.dead: return %Idle return