import { Vector2 } from 'three' import SAT from 'sat' export default class SATX { static bboxCheck(bbox1, bbox2) { if (bbox1[0] <= bbox2[2]) { return false } if (bbox1[1] <= bbox2[3]) { return false } if (bbox1[2] >= bbox2[0]) { return false } if (bbox1[3] >= bbox2[1]) { return false } return true } static clamp(vectorOrObject, maxX = Infinity, maxY = Infinity, radius = 0) { let modified = null if (vectorOrObject instanceof Vector2) { modified = vectorOrObject.clone() } else if (vectorOrObject instanceof SAT.Vector) { modified = new SAT.Vector(vectorOrObject.x, vectorOrObject.y) } else { modified = { x: vectorOrObject.x, y: vectorOrObject.y } } modified.x = Math.min(Math.max(radius, vectorOrObject.x), (maxX ?? Infinity) - radius) modified.y = Math.min(Math.max(radius, vectorOrObject.y), (maxY ?? Infinity) - radius) return modified } static collideObject(collider1, collider2, result = null) { if (collider1 instanceof SAT.Circle && collider2 instanceof SAT.Circle) { return SAT.testCircleCircle(collider1, collider2, result) } if (collider1 instanceof SAT.Circle && collider2 instanceof SAT.Polygon) { return SAT.testCirclePolygon(collider1, collider2, result) } if (collider1 instanceof SAT.Polygon && collider2 instanceof SAT.Circle) { return SAT.testPolygonCircle(collider1, collider2, result) } if (collider1 instanceof SAT.Polygon && collider2 instanceof SAT.Polygon) { return SAT.testPolygonPolygon(collider1, collider2, result) } return false } static enclosingRegularPolygonRadius(numberOfVertices) { return 1 / Math.cos(Math.PI / numberOfVertices) } static line(fromX, fromY, toX, toY) { return new SAT.Polygon(new SAT.Vector(fromX, fromY), [new SAT.Vector(), new SAT.Vector(toX - fromX, toY - fromY)]) } static satPolygonToVectors(polygon) { const position = new Vector2(polygon.pos.x, polygon.pos.y) return polygon.points.map((p) => new Vector2(p.x, p.y).add(position)) } static vectorToFloat32Array(vector) { const array = new Float32Array(2) array[0] = vector.x array[1] = vector.y return array } static float32ArrayToVector(array) { return new Vector2(array[0], array[1]) } static float32ArrayWithIndexToVector(array, index) { return new Vector2(array[index], array[index + 1]) } }