extends State func process_physics(delta: float) -> State: if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return var input_direction = %Input.direction if input_direction.length() < 0.05: return %Idle subject.apply_input_velocity(delta, input_direction, subject.walk_speed, subject.acceleration) if not %Input.walk: return %Run if not subject.is_on_floor(): return %Fall return