extends State func process_physics(delta: float) -> State: if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return var input_direction = %Input.direction if subject.is_on_floor() else Vector2.ZERO subject.apply_input_velocity(delta, input_direction, subject.run_speed, subject.acceleration if subject.is_on_floor() else subject.air_deceleration) if has_node("%Walk") and %Input.walk: return %Walk return