extends State func process_physics(delta: float) -> State: if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return subject.apply_input_velocity(delta, Vector2.ZERO, 0.0, subject.acceleration) if not subject.is_on_floor(): return %Fall if has_node("%Lunge") and %Input.primary_interact: return %Lunge # TODO: Lunge attacks currently do nothing so Chasers can't move when they click in var input_direction = %Input.direction if input_direction.length() < 0.05: return if has_node("%Walk") and %Input.walk: return %Walk return %Run