extends State func process_physics(delta: float) -> State: if not Main.is_server_or_predicting(subject.player_id, subject.client_prediction): return subject.apply_input_velocity(delta, Vector2.ZERO, 0.0, subject.air_deceleration) if not subject.is_on_floor(): return if %Input.direction.length() < 0.05: return %Idle if has_node("%Walk") and %Input.walk: return %Walk return %Run