thayol
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4acd7a2881
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fix projectiles colliding with dead entities
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2025-01-23 10:36:28 +09:00 |
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thayol
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c4c7c921d7
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optimize reporting and serialization for clients
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2025-01-22 12:41:55 +09:00 |
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thayol
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8ce1a2266f
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add bbox checks for pathfinding
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2025-01-21 10:02:54 +09:00 |
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thayol
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6b8a220f39
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fix vision logic and game tick timer
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2025-01-20 11:17:35 +09:00 |
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thayol
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bf38f69071
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add vision
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2025-01-20 00:05:48 +09:00 |
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thayol
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634dde2a3b
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use auto-incremented IDs instead of UUIDs
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2025-01-19 21:43:27 +09:00 |
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thayol
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e4f1fe19f4
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fix projectile colliders in movement
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2025-01-19 20:55:16 +09:00 |
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thayol
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072204b902
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add catching up mechanic for ticks
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2025-01-19 18:03:20 +09:00 |
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thayol
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04cc3f951e
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make projectiles use bounding boxes too
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2025-01-19 16:11:51 +09:00 |
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thayol
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e75c0d2944
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use bounding boxes to optimize collision detection
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2025-01-19 14:24:19 +09:00 |
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thayol
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7415475cb0
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add buffs
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2025-01-18 10:49:38 +09:00 |
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thayol
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9345c7af04
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rely on stringification instead of state reports
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2025-01-17 23:04:38 +09:00 |
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thayol
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80ccb92815
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add visualRadius
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2025-01-17 17:51:00 +09:00 |
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thayol
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787b48a4df
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fix projectiles phasing through stuff
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2025-01-17 14:01:30 +09:00 |
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thayol
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20f8a2f1fe
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use obstacle-in-path pathfinding
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2025-01-17 13:01:47 +09:00 |
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thayol
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9d3fbda494
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move entity definitions to templates
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2025-01-13 16:53:12 +09:00 |
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thayol
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ffbc4d9803
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inflate ranges by entity radii
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2025-01-13 16:17:34 +09:00 |
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thayol
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ea23aa3174
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adjust visual height
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2025-01-12 20:05:29 +09:00 |
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thayol
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d9d62d7070
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collapse Effect into Ability
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2025-01-12 13:58:35 +09:00 |
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thayol
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e0dd7dcaf3
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add cast times and cooldowns
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2025-01-12 03:30:52 +09:00 |
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thayol
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2eb914a680
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add homing projectiles
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2025-01-12 00:29:11 +09:00 |
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thayol
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51b61ab449
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add skillshots
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2025-01-12 00:11:00 +09:00 |
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