adjust visual height
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@@ -11,6 +11,7 @@ export default class Entity {
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radius = 0
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health = 1
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maxHealth = 1
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height = 40
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abilities = [
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Ability.rangedAttack,
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Ability.straightShot,
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+2
-1
@@ -139,6 +139,7 @@ function laneScenario() {
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const entity1 = new Entity({
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id: '1',
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health: 100,
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height: 100,
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maxHealth: 100,
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position: new Vector2(500, 150),
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radius: 50,
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@@ -150,6 +151,7 @@ function laneScenario() {
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const entity2 = new Entity({
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id: '2',
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health: 100,
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height: 100,
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maxHealth: 100,
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position: new Vector2(1600, 1800),
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radius: 50,
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@@ -211,7 +213,6 @@ function laneScenario() {
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const direction = goal.clone().sub(entity.position).normalize().multiplyScalar(75)
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const subGoal = entity.position.clone().add(direction)
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// console.log(subGoal)
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entity.attackAction(subGoal.x, subGoal.y)
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if (entity.health <= 0) {
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+1
-1
@@ -9,7 +9,7 @@ export default class Projectile {
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radius = 5
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owner = null
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onCollide = null
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visualHeight = 50
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height = 50
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#position = new Vector2()
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#dest = null
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