first iteration with authorative movement
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class_name State
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extends Node
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@export var move_speed: float = 100.0
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@export var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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var subject
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func enter() -> void:
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pass
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func exit() -> void:
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pass
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func process_input(_event: InputEvent) -> State:
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return null
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func process_frame(_delta: float) -> State:
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return null
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func process_physics(_delta: float) -> State:
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return null
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