first iteration with authorative movement

This commit is contained in:
2025-02-01 19:41:38 +09:00
parent 3ef5254792
commit c8c5c08b4d
49 changed files with 1364 additions and 0 deletions
+16
View File
@@ -0,0 +1,16 @@
extends MultiplayerSynchronizer
var move_direction: Vector2
func _ready() -> void:
move_direction = Vector2.ZERO
if multiplayer.is_server() or get_multiplayer_authority() != multiplayer.get_unique_id():
set_process(false)
set_physics_process(false)
return
func _physics_process(_delta: float) -> void:
var directional_input := Input.get_vector("move_right", "move_left", "move_forward", "move_back")
var camera_adjusted: Vector3 = (directional_input.x * %RunnerCameraTarget.global_basis.z) + (directional_input.y * %RunnerCameraTarget.global_basis.x)
move_direction = Vector2(camera_adjusted.x, camera_adjusted.z).rotated(PI / 2.0)