first iteration with authorative movement
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@@ -0,0 +1,63 @@
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[gd_scene load_steps=7 format=3 uid="uid://d22gcvp7p2sfr"]
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[ext_resource type="Script" path="res://scripts/in_game.gd" id="1_0lma2"]
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[ext_resource type="PlaneMesh" uid="uid://dwpvym2kc4gd8" path="res://meshes/ground.tres" id="1_7j0qh"]
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[ext_resource type="Material" uid="uid://chp3rogcgumau" path="res://materials/ground.tres" id="2_f8uto"]
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[ext_resource type="PackedScene" uid="uid://cw0ho53ruh87m" path="res://scenes/house.tscn" id="4_38bom"]
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[sub_resource type="Environment" id="Environment_2c67a"]
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background_mode = 1
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.01
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sdfgi_read_sky_light = false
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glow_enabled = true
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glow_normalized = true
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1l61b"]
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[node name="InGame" type="Node3D"]
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script = ExtResource("1_0lma2")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_2c67a")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/runner.tscn")
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spawn_path = NodePath("../RunnersNode")
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[node name="GroundStaticBody3D" type="StaticBody3D" parent="."]
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[node name="GroundCollisionShape3D" type="CollisionShape3D" parent="GroundStaticBody3D"]
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shape = SubResource("WorldBoundaryShape3D_1l61b")
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[node name="GroundMeshInstance3D" type="MeshInstance3D" parent="GroundStaticBody3D"]
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mesh = ExtResource("1_7j0qh")
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surface_material_override/0 = ExtResource("2_f8uto")
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[node name="House" parent="." instance=ExtResource("4_38bom")]
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[node name="RunnersNode" type="Node3D" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="CanvasLayer"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="CanvasLayer/Control"]
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unique_name_in_owner = true
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layout_mode = 0
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offset_right = 200.0
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offset_bottom = 50.0
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[node name="PingTimer" type="Timer" parent="."]
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unique_name_in_owner = true
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wait_time = 0.5
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autostart = true
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[connection signal="timeout" from="PingTimer" to="." method="_on_ping_timer_timeout"]
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