refactor to state machine
This commit is contained in:
@@ -0,0 +1,7 @@
|
||||
extends Node
|
||||
|
||||
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
var gravity_vector: Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity_vector")
|
||||
var physics_tickrate = Engine.get_physics_ticks_per_second()
|
||||
var terminal_velocity: float = 150.0
|
||||
var gravity_velocity: Vector3 = (gravity_vector * gravity) / (physics_tickrate as float)
|
||||
Reference in New Issue
Block a user