refactor to state machine
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+9
-8
@@ -24,24 +24,25 @@ environment = SubResource("Environment_2c67a")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/runner.tscn")
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spawn_path = NodePath("../RunnersNode")
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spawn_path = NodePath("../Runners")
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[node name="GroundStaticBody3D" type="StaticBody3D" parent="."]
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[node name="Ground" type="StaticBody3D" parent="."]
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[node name="GroundCollisionShape3D" type="CollisionShape3D" parent="GroundStaticBody3D"]
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[node name="GroundCollider" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("WorldBoundaryShape3D_1l61b")
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[node name="GroundMeshInstance3D" type="MeshInstance3D" parent="GroundStaticBody3D"]
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[node name="GroundMesh" type="MeshInstance3D" parent="Ground"]
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mesh = ExtResource("1_7j0qh")
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surface_material_override/0 = ExtResource("2_f8uto")
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[node name="House" parent="." instance=ExtResource("4_38bom")]
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[node name="RunnersNode" type="Node3D" parent="."]
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[node name="Runners" type="Node3D" parent="."]
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unique_name_in_owner = true
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="StatsOverlay" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="CanvasLayer"]
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[node name="StatsContainer" type="Control" parent="StatsOverlay"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -49,7 +50,7 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="CanvasLayer/Control"]
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[node name="StatsLabel" type="RichTextLabel" parent="StatsOverlay/StatsContainer"]
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unique_name_in_owner = true
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layout_mode = 0
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offset_right = 200.0
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