refactor to state machine
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+2
-3
@@ -87,7 +87,6 @@ mesh = SubResource("BoxMesh_thq07")
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[node name="Ceiling" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
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visible = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ceiling"]
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shape = SubResource("BoxShape3D_xn166")
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@@ -151,7 +150,7 @@ omni_attenuation = 1.5
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[node name="SecondFloorLight" type="OmniLight3D" parent="Lights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9, 0)
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visible = false
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light_energy = 0.3
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light_energy = 6.0
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shadow_enabled = true
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omni_range = 40.0
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omni_attenuation = 1.5
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