refactor to state machine

This commit is contained in:
2025-02-02 01:08:44 +09:00
parent c8c5c08b4d
commit be682b2813
18 changed files with 379 additions and 121 deletions
+2 -3
View File
@@ -87,7 +87,6 @@ mesh = SubResource("BoxMesh_thq07")
[node name="Ceiling" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
visible = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ceiling"]
shape = SubResource("BoxShape3D_xn166")
@@ -151,7 +150,7 @@ omni_attenuation = 1.5
[node name="SecondFloorLight" type="OmniLight3D" parent="Lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9, 0)
visible = false
light_energy = 0.3
light_energy = 6.0
shadow_enabled = true
omni_range = 40.0
omni_attenuation = 1.5