refactor to state machine

This commit is contained in:
2025-02-02 01:08:44 +09:00
parent c8c5c08b4d
commit be682b2813
18 changed files with 379 additions and 121 deletions
+6
View File
@@ -23,6 +23,7 @@ run/size/viewport_width=1280
[autoload]
MultiplayerManager="*res://scripts/multiplayer/multiplayer_manager.gd"
Main="*res://scripts/main.gd"
[display]
@@ -66,6 +67,11 @@ mouse_release={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
walk={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]