rename Attack to AttackHitbox for clarity
This commit is contained in:
+30
-5
@@ -1,15 +1,14 @@
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[gd_scene load_steps=7 format=3 uid="uid://d22gcvp7p2sfr"]
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[gd_scene load_steps=10 format=3 uid="uid://d22gcvp7p2sfr"]
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[ext_resource type="Script" path="res://scripts/in_game.gd" id="1_0lma2"]
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[ext_resource type="PlaneMesh" uid="uid://dwpvym2kc4gd8" path="res://meshes/ground.tres" id="1_7j0qh"]
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[ext_resource type="Material" uid="uid://chp3rogcgumau" path="res://materials/ground.tres" id="2_f8uto"]
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[ext_resource type="PackedScene" uid="uid://cw0ho53ruh87m" path="res://scenes/house.tscn" id="4_38bom"]
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[sub_resource type="Environment" id="Environment_2c67a"]
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background_mode = 1
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ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.01
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ambient_light_energy = 0.15
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tonemap_mode = 3
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sdfgi_read_sky_light = false
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glow_enabled = true
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@@ -21,12 +20,23 @@ volumetric_fog_emission_energy = 0.25
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_1l61b"]
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[sub_resource type="BoxMesh" id="BoxMesh_kcty4"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_6koow"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_y3ciy"]
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[sub_resource type="BoxMesh" id="BoxMesh_2wvq0"]
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[node name="InGame" type="Node3D"]
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script = ExtResource("1_0lma2")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_2c67a")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.258819, 0.965926, 0, -0.965926, 0.258819, 0, 10.0494, 0)
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[node name="ChaserSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/chaser.tscn")
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spawn_path = NodePath("../Chasers")
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@@ -44,8 +54,6 @@ shape = SubResource("WorldBoundaryShape3D_1l61b")
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mesh = ExtResource("1_7j0qh")
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surface_material_override/0 = ExtResource("2_f8uto")
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[node name="House" parent="." instance=ExtResource("4_38bom")]
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[node name="Chasers" type="Node3D" parent="."]
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unique_name_in_owner = true
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@@ -73,4 +81,21 @@ unique_name_in_owner = true
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wait_time = 0.5
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autostart = true
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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transform = Transform3D(0.96321, 0, 0.268752, 0, 1, 0, -0.268752, 0, 0.96321, 3, 0.5, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_kcty4")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_6koow")
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[node name="MainObjective" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MainObjective"]
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shape = SubResource("BoxShape3D_y3ciy")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="MainObjective"]
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mesh = SubResource("BoxMesh_2wvq0")
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[connection signal="timeout" from="PingTimer" to="." method="_on_ping_timer_timeout"]
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