fix pathfinding nekimegyafalnak style

This commit is contained in:
2024-12-25 17:19:45 +09:00
parent 0f8a73911f
commit 8fe48fb679
5 changed files with 266 additions and 108 deletions
+33 -17
View File
@@ -49,24 +49,24 @@ export default class SATX {
return 1 / Math.cos(Math.PI / numberOfVertices)
}
static entityTunnel(from, to, radius = 0) {
static entityTunnel(fromX, fromY, toX, toY, radius = 0) {
if (radius <= 0) {
return this.line(from, to)
return this.line(fromX, fromY, toX, toY)
}
const length = to.clone().sub(from)
const halfWidth = length.clone().normalize().multiplyScalar(radius).rotateAround(new Vector2(), Math.PI / 2)
const width = halfWidth.clone().multiplyScalar(2)
const sides = new Float32Array(5)
sides[0] = toX - fromX
sides[1] = toY - fromY
sides[4] = Math.hypot(sides[0], sides[1])
sides[2] = (sides[1] / sides[4]) * -radius // optimization: negation and swapping rotates
sides[3] = (sides[0] / sides[4]) * radius
const origin = from.clone().sub(halfWidth)
const satPoints = [
new SAT.Vector(...origin.toArray()),
new SAT.Vector(...from.clone().sub(halfWidth).add(length).sub(origin).toArray()),
new SAT.Vector(...from.clone().sub(halfWidth).add(length.clone().add(width)).sub(origin).toArray()),
new SAT.Vector(...from.clone().sub(halfWidth).add(width).sub(origin).toArray()),
]
return new SAT.Polygon(satPoints[0], [new SAT.Vector(), ...satPoints.slice(1)])
return new SAT.Polygon(new SAT.Vector(fromX - sides[2], fromY - sides[3]), [
new SAT.Vector(),
new SAT.Vector(sides[0], sides[1]),
new SAT.Vector(sides[0] + (2 * sides[2]), sides[1] + (2 * sides[3])),
new SAT.Vector(2 * sides[2], 2 * sides[3]),
])
}
static fixCollisions(entityPosition, colliders, radius = 0) {
@@ -83,12 +83,28 @@ export default class SATX {
return position
}
static line(from, to) {
return new SAT.Polygon(new SAT.Vector(...from.toArray()), [new SAT.Vector(), new SAT.Vector(...to.clone().sub(from).toArray())])
static line(fromX, fromY, toX, toY) {
return new SAT.Polygon(new SAT.Vector(fromX, fromY), [new SAT.Vector(), new SAT.Vector(toX - fromX, toY - fromY)])
}
static polygonToThreeVector2(polygon) {
static satPolygonToVectors(polygon) {
const position = new Vector2(polygon.pos.x, polygon.pos.y)
return polygon.points.map((p) => new Vector2(p.x, p.y).add(position))
}
static vectorToFloat32Array(vector) {
const array = new Float32Array(2)
array[0] = vector.x
array[1] = vector.y
return array
}
static float32ArrayToVector(array) {
return new Vector2(array[0], array[1])
}
static float32ArrayWithIndexToVector(array, index) {
return new Vector2(array[index], array[index + 1])
}
}